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Games for Health Journal|June 27, 2019
Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School ProgramClaudia Carissoli, Daniela VillaniCyberpsychology, Behavior and Social Networking|January 14, 2015
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trialClaudia Carissoli, Daniela Villani, Giuseppe RivaGames for Health Journal|February 10, 2018
Videogames for Emotion Regulation: A Systematic ReviewDaniela Villani, Claudia Carissoli, Stefano Triberti, et al.The Journal of Psychology|June 21, 2022
Flow Experience and Emotional Well-Being among Italian Adolescents during the COVID-19 PandemicMarta Bassi, Claudia Carissoli, Sofia Beretta, et al.Psychology, Health & Medicine|December 21, 2021
Stress and mental health of COVID-19 survivors and their families after hospital discharge: relationship with perceived healthcare staff empathyMarta Bassi, Claudia Carissoli, Francesca Tonelli, et al.Pageof 1