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Addictive Behaviors Reports
|
April 18, 2023
Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation
Bartosz Kowalik, Paul H Delfabbro, Daniel L King
Addictive Behaviors Reports
|
October 17, 2022
Toward a delineation of the differences between high engagement and problem gaming
Jake D Slack, Paul Delfabbro, Daniel L King
Journal of Clinical Psychology
|
June 1, 2021
Evaluating the feasibility of a consumer-grade wearable EEG headband to aid assessment of state and trait mindfulness
Hugh Hunkin, Daniel L King, Ian T Zajac
Journal of Gambling Studies
|
April 3, 2024
Mapping Youth Awareness of Sports Betting Advertising During the 2022 FIFA World Cup
Gianluca Di Censo, Paul Delfabbro, Daniel L King
Journal of Behavioral Addictions
|
July 19, 2021
Player-avatar interactions in habitual and problematic gaming: A qualitative investigation
Raquel Green, Paul H Delfabbro, Daniel L King
Nature
|
January 13, 2021
COVID-19: research on tech habits needs industry support
Daniel L King, Joël Billieux, Paul H Delfabbro
Addictive Behaviors
|
October 25, 2020
Avatar identification and problematic gaming: The role of self-concept clarity
Raquel Green, Paul H Delfabbro, Daniel L King
Journal of Gambling Studies
|
September 20, 2011
Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players
Daniel L King, Anastasia Ejova, Paul H Delfabbro
Cyberpsychology, Behavior and Social Networking
|
May 13, 2015
Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety
Lisa J Smith, Michael Gradisar, Daniel L King
World Psychiatry : Official Journal of the World Psychiatric Association (WPA)
|
May 15, 2025
Screening, assessment and management of gaming disorder: recent evidence and future directions
Daniel L King, Joël Billieux, Paul H Delfabbro
Page
of 16
Search research articles
Search
Showing results (31-40 of 153) with videos related to
Sort By:
Page
of 16
Addictive Behaviors Reports
|
April 18, 2023
Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation
Bartosz Kowalik, Paul H Delfabbro, Daniel L King
Addictive Behaviors Reports
|
October 17, 2022
Toward a delineation of the differences between high engagement and problem gaming
Jake D Slack, Paul Delfabbro, Daniel L King
Journal of Clinical Psychology
|
June 1, 2021
Evaluating the feasibility of a consumer-grade wearable EEG headband to aid assessment of state and trait mindfulness
Hugh Hunkin, Daniel L King, Ian T Zajac
Journal of Gambling Studies
|
April 3, 2024
Mapping Youth Awareness of Sports Betting Advertising During the 2022 FIFA World Cup
Gianluca Di Censo, Paul Delfabbro, Daniel L King
Journal of Behavioral Addictions
|
July 19, 2021
Player-avatar interactions in habitual and problematic gaming: A qualitative investigation
Raquel Green, Paul H Delfabbro, Daniel L King
Nature
|
January 13, 2021
COVID-19: research on tech habits needs industry support
Daniel L King, Joël Billieux, Paul H Delfabbro
Addictive Behaviors
|
October 25, 2020
Avatar identification and problematic gaming: The role of self-concept clarity
Raquel Green, Paul H Delfabbro, Daniel L King
Journal of Gambling Studies
|
September 20, 2011
Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players
Daniel L King, Anastasia Ejova, Paul H Delfabbro
Cyberpsychology, Behavior and Social Networking
|
May 13, 2015
Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety
Lisa J Smith, Michael Gradisar, Daniel L King
World Psychiatry : Official Journal of the World Psychiatric Association (WPA)
|
May 15, 2025
Screening, assessment and management of gaming disorder: recent evidence and future directions
Daniel L King, Joël Billieux, Paul H Delfabbro
Page
of 16