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Journal of Clinical Psychology
|
February 6, 2020
Perceived acceptability of wearable devices for the treatment of mental health problems
Hugh Hunkin, Daniel L King, Ian T Zajac
Frontiers in Psychiatry
|
September 19, 2025
Editorial: Addictive disorders and digital medicine: technology-based solutions for addictive disorders
Sang-Kyu Lee, Chul-Hyun Cho, Daniel L King
Addictive Behaviors
|
November 6, 2016
Maladaptive cognitions predict changes in problematic gaming in highly-engaged adults: A 12-month longitudinal study
Cameron J Forrest, Daniel L King, Paul H Delfabbro
Cyberpsychology, Behavior and Social Networking
|
October 27, 2012
Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study
Daniel L King, Paul H Delfabbro, Mark D Griffiths
Addictive Behaviors
|
January 14, 2025
Evaluating the effect of detached mindfulness techniques on gaming-related urges and intentions to play
Jaime Nuske, Luke Nuske, Leanne Hides, et al.
Addictive Behaviors
|
December 16, 2023
Impaired control and gaming-related harm in relation to gaming Disorder
Bartosz A Kowalik, Paul H Delfabbro, Daniel L King
Journal of Behavioral Addictions
|
August 2, 2017
Family factors in adolescent problematic Internet gaming: A systematic review
Luke A Schneider, Daniel L King, Paul H Delfabbro
Addiction (Abingdon, England)
|
May 17, 2021
Stigma-related arguments against gaming disorder: a call for research
Christina R Galanis, Paul H Delfabbro, Daniel L King
Journal of Gambling Studies
|
March 17, 2015
The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players
Cameron J Forrest, Daniel L King, Paul H Delfabbro
Addictive Behaviors Reports
|
April 28, 2025
Understanding the interplay between video game design features and dysregulated gaming patterns: A call to anchor future research directions in interactionist frameworks
Maèva Flayelle, Mélina Andronicos, Daniel L King, et al.
Page
of 16
Search research articles
Search
Showing results (41-50 of 153) with videos related to
Sort By:
Page
of 16
Journal of Clinical Psychology
|
February 6, 2020
Perceived acceptability of wearable devices for the treatment of mental health problems
Hugh Hunkin, Daniel L King, Ian T Zajac
Frontiers in Psychiatry
|
September 19, 2025
Editorial: Addictive disorders and digital medicine: technology-based solutions for addictive disorders
Sang-Kyu Lee, Chul-Hyun Cho, Daniel L King
Addictive Behaviors
|
November 6, 2016
Maladaptive cognitions predict changes in problematic gaming in highly-engaged adults: A 12-month longitudinal study
Cameron J Forrest, Daniel L King, Paul H Delfabbro
Cyberpsychology, Behavior and Social Networking
|
October 27, 2012
Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study
Daniel L King, Paul H Delfabbro, Mark D Griffiths
Addictive Behaviors
|
January 14, 2025
Evaluating the effect of detached mindfulness techniques on gaming-related urges and intentions to play
Jaime Nuske, Luke Nuske, Leanne Hides, et al.
Addictive Behaviors
|
December 16, 2023
Impaired control and gaming-related harm in relation to gaming Disorder
Bartosz A Kowalik, Paul H Delfabbro, Daniel L King
Journal of Behavioral Addictions
|
August 2, 2017
Family factors in adolescent problematic Internet gaming: A systematic review
Luke A Schneider, Daniel L King, Paul H Delfabbro
Addiction (Abingdon, England)
|
May 17, 2021
Stigma-related arguments against gaming disorder: a call for research
Christina R Galanis, Paul H Delfabbro, Daniel L King
Journal of Gambling Studies
|
March 17, 2015
The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players
Cameron J Forrest, Daniel L King, Paul H Delfabbro
Addictive Behaviors Reports
|
April 28, 2025
Understanding the interplay between video game design features and dysregulated gaming patterns: A call to anchor future research directions in interactionist frameworks
Maèva Flayelle, Mélina Andronicos, Daniel L King, et al.
Page
of 16