Showing results (1-10 of 23) with videos related to
Sort By:
Pageof 3
Peerj|November 5, 2019
Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of <i>Heroes of the Storm</i>David ZendlePeerj|August 4, 2020
Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gamingDavid ZendlePlos One|November 22, 2018
Video game loot boxes are linked to problem gambling: Results of a large-scale surveyDavid Zendle, Paul CairnsPlos One|March 15, 2019
Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale surveyDavid Zendle, Paul CairnsRoyal Society Open Science|January 27, 2023
The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile gamesElena Petrovskaya, David ZendleCyberpsychology, Behavior and Social Networking|October 26, 2020
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online SurveyHeather Wardle, David ZendleChild and Adolescent Mental Health|December 13, 2022
Debate: We need data infrastructure as well as data sharing - conflicts of interest in video game researchDavid Zendle, Heather WardleAddiction (Abingdon, England)|May 24, 2024
The relationship between gambling behaviour and gambling-related harm: A data fusion approach using open banking dataDavid Zendle, Philip NewallInternational Gambling Studies|July 11, 2023
Defining the esports bettor: evidence from an online panel survey of emerging adultsHeather Wardle, Elena Petrovskaya, David ZendlePlos One|May 8, 2020
The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019David Zendle, Rachel Meyer, Nick BallouPageof 3