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Vision Research|February 1, 2015
Stereopsis and amblyopia: A mini-reviewDennis M Levi, David C Knill, Daphne BavelierPhilosophical Transactions of the Royal Society of London. Series B, Biological Sciences|June 9, 2016
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentIndu Vedamurthy, David C Knill, Samuel J Huang, et al.Scientific Reports|February 27, 2015
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameIndu Vedamurthy, Mor Nahum, Daphne Bavelier, et al.The Journal of Neuroscience : the Official Journal of the Society for Neuroscience|November 12, 2010
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsDaphne Bavelier, Dennis M Levi, Roger W Li, et al.Vision Research|May 1, 2018
An action video game for the treatment of amblyopia in children: A feasibility studyChristina Gambacorta, Mor Nahum, Indu Vedamurthy, et al.Vision Research|April 29, 2015
A dichoptic custom-made action video game as a treatment for adult amblyopiaIndu Vedamurthy, Mor Nahum, Samuel J Huang, et al.Developmental Cognitive Neuroscience|June 12, 2012
The role of selective attention on academic foundations: a cognitive neuroscience perspectiveCourtney Stevens, Daphne BavelierProgress in Brain Research|November 16, 2002
Human brain plasticity: evidence from sensory deprivation and altered language experienceHelen Neville, Daphne BavelierJournal of Cognitive Neuroscience|August 9, 2002
Changes in the spatial distribution of visual attention after early deafnessJason Proksch, Daphne BavelierHandbook of Clinical Neurology|March 14, 2020
Video games as rich environments to foster brain plasticityMor Nahum, Daphne BavelierPageof 27