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JMIR Mental Health|August 16, 2021
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic ReviewFederica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology, Behavior and Social Networking|May 31, 2022
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic ReviewFederica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
JMIR Serious Games|October 25, 2022
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic ReviewFederica Pallavicini, Alessandro Pepe, Massimo Clerici, et al.
Aerospace Medicine and Human Performance|March 22, 2017
Virtual Reality Applications for Stress Management Training in the MilitaryFederica Pallavicini, Luca Argenton, Nicola Toniazzi, et al.
Frontiers in Behavioral Neuroscience|September 18, 2015
Assessment and rehabilitation of neglect using virtual reality: a systematic reviewElisa Pedroli, Silvia Serino, Pietro Cipresso, et al.
Studies in Health Technology and Informatics|June 15, 2010
Virtual reality in the treatment of generalized anxiety disordersAlessandra Gorini, Federica Pallavicini, Davide Algeri, et al.
Studies in Health Technology and Informatics|June 25, 2013
Virtual Multiple Errands Test: reliability, usability and possible applicationsElisa Pedroli, Pietro Cipresso, Silvia Serino, et al.
Computational and Mathematical Methods in Medicine|September 5, 2015
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological DisordersIrene Alice Chicchi Giglioli, Federica Pallavicini, Elisa Pedroli, et al.
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