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Games for Health Journal|July 21, 2015
When Losing Means Winning: The Impact of Conflict in a Digital Game on Young Adults' Intentions to Get Protected from CancerGeorges E KhalilGames for Health Journal|May 23, 2026
Player Types and Gamification in Adolescent Tobacco Prevention: Insights from Game-Based InterventionsBairu Zhao, Georges E KhalilAddictive Behaviors Reports|February 1, 2021
Friendship influence moderating the effect of a web-based smoking prevention program on intention to smoke and knowledge among adolescentsGeorges E Khalil, Alexander V ProkhorovHealth Education Research|January 9, 2014
A televised entertainment-education drama to promote positive discussion about organ donationGeorges E Khalil, Lance S RintamakiAddictive Behaviors Reports|January 29, 2024
Social influence and advocacy pathways during a web-based program for adolescent smoking preventionGeorges E Khalil, Meerah Khan, Jeanie KimAddictive Behaviors|February 12, 2021
Examining proximity exposure in a social network as a mechanism driving peer influence of adolescent smokingGeorges E Khalil, Eric C Jones, Kayo FujimotoAddictive Behaviors|November 12, 2017
Development and initial testing of the brief adolescent smoking curiosity scale (ASCOS)Georges E Khalil, Karen S Calabro, Alexander V ProkhorovTobacco Induced Diseases|October 5, 2019
The presence and stability of nicotine dependence symptoms among adolescents after the implementation of a smoking prevention programMonika Csibi, Sándor Csibi, Georges E Khalil, et al.JMIR Mental Health|February 12, 2025
Identifying Adolescent Depression and Anxiety Through Real-World Data and Social Determinants of Health: Machine Learning Model Development and ValidationMamoun T Mardini, Georges E Khalil, Chen Bai, et al.Addictive Behaviors Reports|December 13, 2019
Pilot study to inform young adults about the risks of electronic cigarettes through text messagingKaren S Calabro, Georges E Khalil, Minxing Chen, et al.Pageof 3