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Grigore C Burdea

Showing results (1-10 of 13) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|November 8, 2005
Special issue on haptics, virtual, and augmented realityGrigore C Burdea, Ming C Lin, William Ribarsky, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|June 10, 2010
The Rutgers Arm II rehabilitation system--a feasibility studyGrigore C Burdea, Daniel Cioi, Joseph Martin, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 19, 2012
Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challengesGrigore C Burdea, Abhishek Jain, Bryan Rabin, et al.
Restorative Neurology and Neuroscience|October 27, 2004
Development and application of virtual reality technology to improve hand use and gait of individuals post-strokeJudith E Deutsch, Alma S Merians, Serge Adamovich, et al.
IEEE Transactions on Information Technology in Biomedicine : a Publication of the IEEE Engineering in Medicine and Biology Society|January 15, 2010
Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsyMeghan Huber, Bryan Rabin, Ciprian Docan, et al.
Disability and Rehabilitation. Assistive Technology|November 24, 2011
Integrative rehabilitation of elderly stroke survivors: the design and evaluation of the BrightArm™Bryan A Rabin, Grigore C Burdea, Doru T Roll, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|July 10, 2012
Robotics and gaming to improve ankle strength, motor control, and function in children with cerebral palsy--a case study seriesGrigore C Burdea, Daniel Cioi, Angad Kale, et al.
Journal of Child Neurology|March 9, 2011
Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsyMeredith R Golomb, Stuart J Warden, Elaine Fess, et al.
The International Journal of Neuroscience|December 9, 2014
Novel integrative virtual rehabilitation reduces symptomatology of primary progressive aphasia--a case reportGrigore C Burdea, Kevin Polistico, Gregory P House, et al.
Physical Therapy|August 31, 2002
Virtual reality-augmented rehabilitation for patients following strokeAlma S Merians, David Jack, Rares Boian, et al.
Pageof 2

Showing results (1-10 of 13) with videos related to

Sort By:
Pageof 2
IEEE Transactions on Visualization and Computer Graphics|November 8, 2005
Special issue on haptics, virtual, and augmented realityGrigore C Burdea, Ming C Lin, William Ribarsky, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|June 10, 2010
The Rutgers Arm II rehabilitation system--a feasibility studyGrigore C Burdea, Daniel Cioi, Joseph Martin, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 19, 2012
Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challengesGrigore C Burdea, Abhishek Jain, Bryan Rabin, et al.
Restorative Neurology and Neuroscience|October 27, 2004
Development and application of virtual reality technology to improve hand use and gait of individuals post-strokeJudith E Deutsch, Alma S Merians, Serge Adamovich, et al.
IEEE Transactions on Information Technology in Biomedicine : a Publication of the IEEE Engineering in Medicine and Biology Society|January 15, 2010
Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsyMeghan Huber, Bryan Rabin, Ciprian Docan, et al.
Disability and Rehabilitation. Assistive Technology|November 24, 2011
Integrative rehabilitation of elderly stroke survivors: the design and evaluation of the BrightArm™Bryan A Rabin, Grigore C Burdea, Doru T Roll, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|July 10, 2012
Robotics and gaming to improve ankle strength, motor control, and function in children with cerebral palsy--a case study seriesGrigore C Burdea, Daniel Cioi, Angad Kale, et al.
Journal of Child Neurology|March 9, 2011
Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsyMeredith R Golomb, Stuart J Warden, Elaine Fess, et al.
The International Journal of Neuroscience|December 9, 2014
Novel integrative virtual rehabilitation reduces symptomatology of primary progressive aphasia--a case reportGrigore C Burdea, Kevin Polistico, Gregory P House, et al.
Physical Therapy|August 31, 2002
Virtual reality-augmented rehabilitation for patients following strokeAlma S Merians, David Jack, Rares Boian, et al.
Pageof 2