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James D Sauer

Showing results (1-10 of 39) with videos related to

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Plos One|April 5, 2014
Video-games do not negatively impact adolescent academic performance in science, mathematics or readingAaron Drummond, James D Sauer
Nature Human Behaviour|June 19, 2019
Video game loot boxes are psychologically akin to gamblingAaron Drummond, James D Sauer
Psychonomic Bulletin & Review|March 24, 2012
Using ecphoric confidence ratings to discriminate seen from unseen faces: the effects of retention interval and distinctivenessJames D Sauer, Nathan Weber, Neil Brewer
Journal of Experimental Psychology. General|August 30, 2008
Multiple confidence estimates as indices of eyewitness memoryJames D Sauer, Neil Brewer, Nathan Weber
Plos One|January 28, 2014
Pirate stealth or inattentional blindness? The effects of target relevance and sustained attention on security monitoring for experienced and naïve operatorsErika Näsholm, Sarah Rohlfing, James D Sauer
Journal of Experimental Psychology. Applied|June 30, 2015
Violent video games: The effects of narrative context and reward structure on in-game and postgame aggressionJames D Sauer, Aaron Drummond, Natalie Nova
Addiction (Abingdon, England)|February 13, 2019
Loot box limit-setting: a potential policy to protect video game users with gambling problems?Aaron Drummond, James D Sauer, Lauren C Hall
Royal Society Open Science|October 6, 2016
Enhancing endorsement of scientific inquiry increases support for pro-environment policiesAaron Drummond, Matthew A Palmer, James D Sauer
Royal Society Open Science|September 3, 2020
Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examinationAaron Drummond, James D Sauer, Christopher J Ferguson
Memory (Hove, England)|February 9, 2021
Investigating the ease-of-retrieval effect in an eyewitness contextRoy Groncki, Jennifer L Beaudry, James D Sauer
Pageof 4

Showing results (1-10 of 39) with videos related to

Sort By:
Pageof 4
Plos One|April 5, 2014
Video-games do not negatively impact adolescent academic performance in science, mathematics or readingAaron Drummond, James D Sauer
Nature Human Behaviour|June 19, 2019
Video game loot boxes are psychologically akin to gamblingAaron Drummond, James D Sauer
Psychonomic Bulletin & Review|March 24, 2012
Using ecphoric confidence ratings to discriminate seen from unseen faces: the effects of retention interval and distinctivenessJames D Sauer, Nathan Weber, Neil Brewer
Journal of Experimental Psychology. General|August 30, 2008
Multiple confidence estimates as indices of eyewitness memoryJames D Sauer, Neil Brewer, Nathan Weber
Plos One|January 28, 2014
Pirate stealth or inattentional blindness? The effects of target relevance and sustained attention on security monitoring for experienced and naïve operatorsErika Näsholm, Sarah Rohlfing, James D Sauer
Journal of Experimental Psychology. Applied|June 30, 2015
Violent video games: The effects of narrative context and reward structure on in-game and postgame aggressionJames D Sauer, Aaron Drummond, Natalie Nova
Addiction (Abingdon, England)|February 13, 2019
Loot box limit-setting: a potential policy to protect video game users with gambling problems?Aaron Drummond, James D Sauer, Lauren C Hall
Royal Society Open Science|October 6, 2016
Enhancing endorsement of scientific inquiry increases support for pro-environment policiesAaron Drummond, Matthew A Palmer, James D Sauer
Royal Society Open Science|September 3, 2020
Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examinationAaron Drummond, James D Sauer, Christopher J Ferguson
Memory (Hove, England)|February 9, 2021
Investigating the ease-of-retrieval effect in an eyewitness contextRoy Groncki, Jennifer L Beaudry, James D Sauer
Pageof 4