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Plos One
|
April 5, 2014
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading
Aaron Drummond, James D Sauer
Nature Human Behaviour
|
June 19, 2019
Video game loot boxes are psychologically akin to gambling
Aaron Drummond, James D Sauer
Psychonomic Bulletin & Review
|
March 24, 2012
Using ecphoric confidence ratings to discriminate seen from unseen faces: the effects of retention interval and distinctiveness
James D Sauer, Nathan Weber, Neil Brewer
Journal of Experimental Psychology. General
|
August 30, 2008
Multiple confidence estimates as indices of eyewitness memory
James D Sauer, Neil Brewer, Nathan Weber
Plos One
|
January 28, 2014
Pirate stealth or inattentional blindness? The effects of target relevance and sustained attention on security monitoring for experienced and naïve operators
Erika Näsholm, Sarah Rohlfing, James D Sauer
Journal of Experimental Psychology. Applied
|
June 30, 2015
Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression
James D Sauer, Aaron Drummond, Natalie Nova
Addiction (Abingdon, England)
|
February 13, 2019
Loot box limit-setting: a potential policy to protect video game users with gambling problems?
Aaron Drummond, James D Sauer, Lauren C Hall
Royal Society Open Science
|
October 6, 2016
Enhancing endorsement of scientific inquiry increases support for pro-environment policies
Aaron Drummond, Matthew A Palmer, James D Sauer
Royal Society Open Science
|
September 3, 2020
Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination
Aaron Drummond, James D Sauer, Christopher J Ferguson
Memory (Hove, England)
|
February 9, 2021
Investigating the ease-of-retrieval effect in an eyewitness context
Roy Groncki, Jennifer L Beaudry, James D Sauer
Page
of 4
Search research articles
Search
Showing results (1-10 of 39) with videos related to
Sort By:
Page
of 4
Plos One
|
April 5, 2014
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading
Aaron Drummond, James D Sauer
Nature Human Behaviour
|
June 19, 2019
Video game loot boxes are psychologically akin to gambling
Aaron Drummond, James D Sauer
Psychonomic Bulletin & Review
|
March 24, 2012
Using ecphoric confidence ratings to discriminate seen from unseen faces: the effects of retention interval and distinctiveness
James D Sauer, Nathan Weber, Neil Brewer
Journal of Experimental Psychology. General
|
August 30, 2008
Multiple confidence estimates as indices of eyewitness memory
James D Sauer, Neil Brewer, Nathan Weber
Plos One
|
January 28, 2014
Pirate stealth or inattentional blindness? The effects of target relevance and sustained attention on security monitoring for experienced and naïve operators
Erika Näsholm, Sarah Rohlfing, James D Sauer
Journal of Experimental Psychology. Applied
|
June 30, 2015
Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression
James D Sauer, Aaron Drummond, Natalie Nova
Addiction (Abingdon, England)
|
February 13, 2019
Loot box limit-setting: a potential policy to protect video game users with gambling problems?
Aaron Drummond, James D Sauer, Lauren C Hall
Royal Society Open Science
|
October 6, 2016
Enhancing endorsement of scientific inquiry increases support for pro-environment policies
Aaron Drummond, Matthew A Palmer, James D Sauer
Royal Society Open Science
|
September 3, 2020
Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination
Aaron Drummond, James D Sauer, Christopher J Ferguson
Memory (Hove, England)
|
February 9, 2021
Investigating the ease-of-retrieval effect in an eyewitness context
Roy Groncki, Jennifer L Beaudry, James D Sauer
Page
of 4