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Jeonghun Ku

Showing results (1-10 of 87) with videos related to

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Cyberpsychology, Behavior and Social Networking|December 4, 2020
Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain-Computer Interface Action-Observation GamesHyunmi Lim, Jeonghun Ku
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|October 30, 2018
A Brain-Computer Interface-Based Action Observation Game That Enhances Mu SuppressionHyunmi Lim, Jeonghun Ku
Journal of Neuroscience Methods|January 20, 2019
Multiple-command single-frequency SSVEP-based BCI system using flickering action videoHyunmi Lim, Jeonghun Ku
Biomedical Engineering Letters|January 4, 2019
Flickering exercise video produces mirror neuron system (MNS) activation and steady state visually evoked potentials (SSVEPs)Hyunmi Lim, Jeonghun Ku
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|April 20, 2022
Distraction Classification During Target Tracking Tasks Involving Target and Cursor Flickering Using EEGNetHyunmi Lim, Sungmin Kim, Jeonghun Ku
Cyberpsychology, Behavior and Social Networking|June 2, 2020
Transcranial Direct Current Stimulation Effect on Virtual Hand IllusionHyunmi Lim, Won-Seok Kim, Jeonghun Ku
Technology and Health Care : Official Journal of the European Society for Engineering and Medicine|May 5, 2020
Development of a flickering action video based steady state visual evoked potential triggered brain computer interface-functional electrical stimulation for a rehabilitative action observation gameJi Eun Son, Hyoseon Choi, Hyunmi Lim, et al.
Cyberpsychology, Behavior and Social Networking|July 28, 2018
Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with StrokeJeonghun Ku, Teo Lim, Yong Han, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|January 19, 2026
Attention-Adaptive BCI-AOT System Enhances Motor Recovery and Neural Engagement After StrokeHyunmi Lim, Hyoseon Choi, Bilal Ahmed, et al.
Cyberpsychology, Behavior and Social Networking|April 21, 2023
Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke PatientsHyunmi Lim, Chang Hyeon Jeong, Youn Joo Kang, et al.
Pageof 9

Showing results (1-10 of 87) with videos related to

Sort By:
Pageof 9
Cyberpsychology, Behavior and Social Networking|December 4, 2020
Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain-Computer Interface Action-Observation GamesHyunmi Lim, Jeonghun Ku
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|October 30, 2018
A Brain-Computer Interface-Based Action Observation Game That Enhances Mu SuppressionHyunmi Lim, Jeonghun Ku
Journal of Neuroscience Methods|January 20, 2019
Multiple-command single-frequency SSVEP-based BCI system using flickering action videoHyunmi Lim, Jeonghun Ku
Biomedical Engineering Letters|January 4, 2019
Flickering exercise video produces mirror neuron system (MNS) activation and steady state visually evoked potentials (SSVEPs)Hyunmi Lim, Jeonghun Ku
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|April 20, 2022
Distraction Classification During Target Tracking Tasks Involving Target and Cursor Flickering Using EEGNetHyunmi Lim, Sungmin Kim, Jeonghun Ku
Cyberpsychology, Behavior and Social Networking|June 2, 2020
Transcranial Direct Current Stimulation Effect on Virtual Hand IllusionHyunmi Lim, Won-Seok Kim, Jeonghun Ku
Technology and Health Care : Official Journal of the European Society for Engineering and Medicine|May 5, 2020
Development of a flickering action video based steady state visual evoked potential triggered brain computer interface-functional electrical stimulation for a rehabilitative action observation gameJi Eun Son, Hyoseon Choi, Hyunmi Lim, et al.
Cyberpsychology, Behavior and Social Networking|July 28, 2018
Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with StrokeJeonghun Ku, Teo Lim, Yong Han, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|January 19, 2026
Attention-Adaptive BCI-AOT System Enhances Motor Recovery and Neural Engagement After StrokeHyunmi Lim, Hyoseon Choi, Bilal Ahmed, et al.
Cyberpsychology, Behavior and Social Networking|April 21, 2023
Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke PatientsHyunmi Lim, Chang Hyeon Jeong, Youn Joo Kang, et al.
Pageof 9