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Josh Aaron Miller

Showing results (1-10 of 6) with videos related to

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Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference|January 8, 2019
A Monte Carlo Approach to Skill-Based Automated PlaytestingBritton Horn, Josh Aaron Miller, Gillian Smith, et al.
Nature Structural & Molecular Biology|August 19, 2020
Introducing Foldit Education ModeJosh Aaron Miller, Firas Khatib, Haley Hammond, et al.
Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play|April 16, 2021
Large-Scale Analysis of Visualization Options in a Citizen Science GameJosh Aaron Miller, Vivian Lee, Seth Cooper, et al.
FDG : Proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games|December 3, 2019
Expertise and Engagement: Re-Designing Citizen Science Games With Players' Minds in MindJosh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, et al.
Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play|November 27, 2019
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition ResearchAditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, et al.
Proceedings of the ... IEEE International Conference on Pervasive Computing and Communications. IEEE International Conference on Pervasive Computing and Communications|August 30, 2021
Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer DataAditya Ponnada, Seth Cooper, Qu Tang, et al.
Pageof 1

Showing results (1-10 of 6) with videos related to

Sort By:
Pageof 1
Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference|January 8, 2019
A Monte Carlo Approach to Skill-Based Automated PlaytestingBritton Horn, Josh Aaron Miller, Gillian Smith, et al.
Nature Structural & Molecular Biology|August 19, 2020
Introducing Foldit Education ModeJosh Aaron Miller, Firas Khatib, Haley Hammond, et al.
Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play|April 16, 2021
Large-Scale Analysis of Visualization Options in a Citizen Science GameJosh Aaron Miller, Vivian Lee, Seth Cooper, et al.
FDG : Proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games|December 3, 2019
Expertise and Engagement: Re-Designing Citizen Science Games With Players' Minds in MindJosh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, et al.
Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play|November 27, 2019
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition ResearchAditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, et al.
Proceedings of the ... IEEE International Conference on Pervasive Computing and Communications. IEEE International Conference on Pervasive Computing and Communications|August 30, 2021
Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer DataAditya Ponnada, Seth Cooper, Qu Tang, et al.
Pageof 1