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Journal of Developmental and Physical Disabilities
|
March 27, 2012
Behavior Problems in Relation to Sustained Selective Attention Skills of Moderately Preterm Children
Kim C M Bul, Anneloes L van Baar
Transplantation Reviews (Orlando, Fla.)
|
May 12, 2023
Can eHealth applications improve renal transplant outcomes for adolescents and young adults? A systematic review
Kim C M Bul, Christopher Bannon, Nithya Krishnan, et al.
Games for Health Journal
|
September 27, 2018
Board Games for Health: A Systematic Literature Review and Meta-Analysis
Andrea Gauthier, Pamela M Kato, Kim C M Bul, et al.
Plos One
|
March 16, 2018
A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
Kim C M Bul, Lisa L Doove, Ingmar H A Franken, et al.
Sensors (Basel, Switzerland)
|
February 2, 2018
Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients
Randy Klaassen, Kim C M Bul, Rieks Op den Akker, et al.
Research on Child and Adolescent Psychopathology
|
December 19, 2022
Perceived Support from Best Friends and Depressive Symptoms During Adolescence: Disentangling Personal from Dyadic Level Effects
Steffie van der Mey-Baijens, J Marieke Buil, Patricia Vuijk, et al.
Games for Health Journal
|
September 2, 2015
Development and User Satisfaction of "Plan-It Commander," a Serious Game for Children with ADHD
Kim C M Bul, Ingmar H A Franken, Saskia Van der Oord, et al.
Journal of Medical Internet Research
|
February 18, 2016
Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
Kim C M Bul, Pamela M Kato, Saskia Van der Oord, et al.
Page
of 1
Search research articles
Search
Showing results (1-10 of 8) with videos related to
Sort By:
Page
of 1
Journal of Developmental and Physical Disabilities
|
March 27, 2012
Behavior Problems in Relation to Sustained Selective Attention Skills of Moderately Preterm Children
Kim C M Bul, Anneloes L van Baar
Transplantation Reviews (Orlando, Fla.)
|
May 12, 2023
Can eHealth applications improve renal transplant outcomes for adolescents and young adults? A systematic review
Kim C M Bul, Christopher Bannon, Nithya Krishnan, et al.
Games for Health Journal
|
September 27, 2018
Board Games for Health: A Systematic Literature Review and Meta-Analysis
Andrea Gauthier, Pamela M Kato, Kim C M Bul, et al.
Plos One
|
March 16, 2018
A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
Kim C M Bul, Lisa L Doove, Ingmar H A Franken, et al.
Sensors (Basel, Switzerland)
|
February 2, 2018
Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients
Randy Klaassen, Kim C M Bul, Rieks Op den Akker, et al.
Research on Child and Adolescent Psychopathology
|
December 19, 2022
Perceived Support from Best Friends and Depressive Symptoms During Adolescence: Disentangling Personal from Dyadic Level Effects
Steffie van der Mey-Baijens, J Marieke Buil, Patricia Vuijk, et al.
Games for Health Journal
|
September 2, 2015
Development and User Satisfaction of "Plan-It Commander," a Serious Game for Children with ADHD
Kim C M Bul, Ingmar H A Franken, Saskia Van der Oord, et al.
Journal of Medical Internet Research
|
February 18, 2016
Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
Kim C M Bul, Pamela M Kato, Saskia Van der Oord, et al.
Page
of 1