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Lauren C Hall

Showing results (1-10 of 11) with videos related to

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Scientific Reports|September 28, 2022
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video gamesAaron Drummond, Lauren C Hall, James D Sauer
Addiction (Abingdon, England)|February 13, 2019
Loot box limit-setting: a potential policy to protect video game users with gambling problems?Aaron Drummond, James D Sauer, Lauren C Hall
Scientific Reports|June 18, 2024
The associations between autistic characteristics and microtransaction spendingTegan Charnock, Aaron Drummond, Lauren C Hall, et al.
Plos One|March 24, 2020
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national surveyAaron Drummond, James D Sauer, Christopher J Ferguson, et al.
Peerj|February 19, 2021
Effects of self-isolation and quarantine on loot box spending and excessive gaming-results of a natural experimentLauren C Hall, Aaron Drummond, James D Sauer, et al.
Nature|January 27, 2026
Social-media bans: why corporate fines could backfireLauren C Hall, Maria Belen Yanotti, Christine Padgett, et al.
The Lancet. Planetary Health|May 8, 2021
Cultural tightness does not predict action on the collective threat of climate changeAaron Drummond, Lauren C Hall, Matthew A Palmer, et al.
Nature Human Behaviour|August 13, 2020
Author Correction: Why loot boxes could be regulated as gamblingAaron Drummond, James D Sauer, Lauren C Hall, et al.
Nature Human Behaviour|July 1, 2020
Why loot boxes could be regulated as gamblingAaron Drummond, James D Sauer, Lauren C Hall, et al.
Journal of Behavioral Addictions|August 18, 2023
The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamersShaun S Garea, James D Sauer, Lauren C Hall, et al.
Pageof 2

Showing results (1-10 of 11) with videos related to

Sort By:
Pageof 2
Scientific Reports|September 28, 2022
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video gamesAaron Drummond, Lauren C Hall, James D Sauer
Addiction (Abingdon, England)|February 13, 2019
Loot box limit-setting: a potential policy to protect video game users with gambling problems?Aaron Drummond, James D Sauer, Lauren C Hall
Scientific Reports|June 18, 2024
The associations between autistic characteristics and microtransaction spendingTegan Charnock, Aaron Drummond, Lauren C Hall, et al.
Plos One|March 24, 2020
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national surveyAaron Drummond, James D Sauer, Christopher J Ferguson, et al.
Peerj|February 19, 2021
Effects of self-isolation and quarantine on loot box spending and excessive gaming-results of a natural experimentLauren C Hall, Aaron Drummond, James D Sauer, et al.
Nature|January 27, 2026
Social-media bans: why corporate fines could backfireLauren C Hall, Maria Belen Yanotti, Christine Padgett, et al.
The Lancet. Planetary Health|May 8, 2021
Cultural tightness does not predict action on the collective threat of climate changeAaron Drummond, Lauren C Hall, Matthew A Palmer, et al.
Nature Human Behaviour|August 13, 2020
Author Correction: Why loot boxes could be regulated as gamblingAaron Drummond, James D Sauer, Lauren C Hall, et al.
Nature Human Behaviour|July 1, 2020
Why loot boxes could be regulated as gamblingAaron Drummond, James D Sauer, Lauren C Hall, et al.
Journal of Behavioral Addictions|August 18, 2023
The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamersShaun S Garea, James D Sauer, Lauren C Hall, et al.
Pageof 2