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Neurorehabilitation|September 10, 2019
Validation of a robot serious game assessment protocol for upper limb motor impairment in children with cerebral palsyStéphanie Dehem, Vincenza Montedoro, Isaline Brouwers, et al.Neuroscience|February 28, 2025
Self-adaptive over progressive non-adaptive immersive virtual reality serious game to promote motor learning in older adults - A double blind randomized controlled trialGauthier Everard, Madeleine Vermette, Elizabeth Dumas-Longpré, et al.Journal of Neuroengineering and Rehabilitation|March 16, 2024
Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality testsGauthier Everard, Quentin Burton, Vincent Van de Sype, et al.Journal of Neuroengineering and Rehabilitation|January 23, 2022
Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with strokeGauthier Everard, Yasmine Otmane-Tolba, Zélie Rosselli, et al.Neuropsychological Rehabilitation|October 27, 2025
Perspectives of stroke survivors and informal caregivers on home-based mental practice for upper limb recovery after stroke: a qualitative co-design studyDan Lin, Daniel Lloyd Eaves, Tom Gibbons, et al.Pageof 3