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Mathieu Desbrun

Showing results (1-10 of 5) with videos related to

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IEEE Computer Graphics and Applications|September 25, 2004
A haptic-rendering technique based on hybrid surface representationLaehyun Kim, Gaurav S Sukhatme, Mathieu Desbrun
Chaos (Woodbury, N.Y.)|April 3, 2020
Material coherence from trajectories via Burau eigenanalysis of braidsMelissa Yeung, David Cohen-Steiner, Mathieu Desbrun
IEEE Transactions on Visualization and Computer Graphics|August 25, 2010
Interactive Shape Interpolation through Controllable Dynamic DeformationJin Huang, Yiying Tong, Kun Zhou, et al.
IEEE Transactions on Visualization and Computer Graphics|February 15, 2020
Kinetic-Based Multiphase Flow SimulationWei Li, Daoming Liu, Mathieu Desbrun, et al.
Physical Review. E|September 16, 2025
Immersed boundary-lattice Boltzmann mesoscale method for wetting problemsElisa Bellantoni, Fabio Guglietta, Francesca Pelusi, et al.
Pageof 1

Showing results (1-10 of 5) with videos related to

Sort By:
Pageof 1
IEEE Computer Graphics and Applications|September 25, 2004
A haptic-rendering technique based on hybrid surface representationLaehyun Kim, Gaurav S Sukhatme, Mathieu Desbrun
Chaos (Woodbury, N.Y.)|April 3, 2020
Material coherence from trajectories via Burau eigenanalysis of braidsMelissa Yeung, David Cohen-Steiner, Mathieu Desbrun
IEEE Transactions on Visualization and Computer Graphics|August 25, 2010
Interactive Shape Interpolation through Controllable Dynamic DeformationJin Huang, Yiying Tong, Kun Zhou, et al.
IEEE Transactions on Visualization and Computer Graphics|February 15, 2020
Kinetic-Based Multiphase Flow SimulationWei Li, Daoming Liu, Mathieu Desbrun, et al.
Physical Review. E|September 16, 2025
Immersed boundary-lattice Boltzmann mesoscale method for wetting problemsElisa Bellantoni, Fabio Guglietta, Francesca Pelusi, et al.
Pageof 1