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Sensors (Basel, Switzerland)|December 30, 2020
ExerSense: Physical Exercise Recognition and Counting Algorithm from Wearables Robust to PositioningShun Ishii, Anna Yokokubo, Mika Luimula, et al.
Scandinavian Journal of Psychology|January 23, 2018
The right-side perceptual bias in aging determined in a laboratory setting and during a virtual driving taskHeikki Hämäläinen, Faramosh Rashid Izullah, Mika Koivisto, et al.
Games for Health Journal|November 14, 2017
Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-BeingJinhui Li, Xuexin Xu, Tan Phat Pham, et al.
Scandinavian Journal of Psychology|June 20, 2021
Differential interactions of age and sleep deprivation in driving and spatial perception by male drivers in a virtual reality environmentFaramosh Rashid Izullah, Anna Af Schulten, Mika Koivisto, et al.
JMIR Research Protocols|November 28, 2022
Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative ApproachEeva Aartolahti, Maarit Janhunen, Niina Katajapuu, et al.
Frontiers in Sports and Active Living|August 15, 2022
Movement characteristics during customized exergames after total knee replacement in older adultsMaarit Janhunen, Antti Löppönen, Simon Walker, et al.
BMJ Open Sport & Exercise Medicine|March 10, 2023
Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults: a randomised controlled trialMaarit Janhunen, Niina Katajapuu, Juha Paloneva, et al.
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