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Adolescence|June 1, 2007
An empirical study of experiential value and lifestyles and their effects on satisfaction in adolescents: an example using online gamingKwei-Fen Shieh, Ming-Sung ChengJournal of Biomolecular Structure & Dynamics|September 6, 2003
A first-order-like state transition for recombinant protein foldingChia-Ching Chang, Ming-Sung Cheng, Ya-Chi Su, et al.Physical Review. E, Statistical, Nonlinear, and Soft Matter Physics|September 21, 2002
Protein folding by a quasi-static-like process: a first-order state transitionChia-Ching Chang, Ya-Chi Su, Ming-Sung Cheng, et al.Data in Brief|May 16, 2022
Dataset for cognition processes, motivations, spatial presence experience, and customer engagement in retail mobile appsAngelina Nhat Hanh Le, Huong Xuan Ho, Dong Phong Nguyen, et al.Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|December 19, 2007
A study of the perceived recognition affecting the adoption of innovation with respect to the online game in TaiwanJulia Ying-Chao Lin, Edward Shih-Tse Wang, Leticia L Y Kao, et al.Pageof 1