Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Filters

Monique Simons

Showing results (21-30 of 34) with videos related to

Pageof 4
Sort By:
Plos One|July 9, 2015
Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in AdolescentsMonique Simons, Johannes Brug, Mai J M Chinapaw, et al.
JMIR Serious Games|February 6, 2015
Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analysesMonique Simons, Emely de Vet, Mai Jm Chinapaw, et al.
Frontiers in Digital Health|January 24, 2022
Pilot Evaluation of the Impact of Lottery-Based Incentives on Engagement Levels of Male Low SES Vocational Students With an mHealth AppRaoul Nuijten, Pieter Van Gorp, Juup Hietbrink, et al.
JMIR Mhealth and Uhealth|March 31, 2022
Evaluating the Impact of Adaptive Personalized Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool: Results From a 2-Month Randomized Controlled TrialRaoul Nuijten, Pieter Van Gorp, Alireza Khanshan, et al.
Journal of Medical Internet Research|July 30, 2021
Preadolescent Students' Engagement With an mHealth Intervention Fostering Social Comparison for Health Behavior Change: Crossover Experimental StudyRaoul Ceasar Yannic Nuijten, Pieter Van Gorp, Tom Borghouts, et al.
International Journal of Environmental Research and Public Health|July 2, 2021
Reinforcement Learning to Send Reminders at Right Moments in Smartphone Exercise Application: A Feasibility StudyShihan Wang, Karlijn Sporrel, Herke van Hoof, et al.
BMC Public Health|March 26, 2014
Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trialMonique Simons, Mai J M Chinapaw, Maaike van de Bovenkamp, et al.
Games for Health Journal|November 10, 2018
Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods AnalysisAyla Schwarz, Lieze Mertens, Monique Simons, et al.
JMIR Formative Research|August 2, 2022
Just-in-Time Prompts for Running, Walking, and Performing Strength Exercises in the Built Environment: 4-Week Randomized Feasibility StudyKarlijn Sporrel, Shihan Wang, Dick D F Ettema, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 18, 2020
Evaluation of the impact of extrinsic rewards on user engagement in a health promotion contextRaoul C Y Nuijten, Pieter M E Van Gorp, Uzay Kaymak, et al.
Pageof 4

Showing results (21-30 of 34) with videos related to

Sort By:
Pageof 4
Plos One|July 9, 2015
Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in AdolescentsMonique Simons, Johannes Brug, Mai J M Chinapaw, et al.
JMIR Serious Games|February 6, 2015
Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analysesMonique Simons, Emely de Vet, Mai Jm Chinapaw, et al.
Frontiers in Digital Health|January 24, 2022
Pilot Evaluation of the Impact of Lottery-Based Incentives on Engagement Levels of Male Low SES Vocational Students With an mHealth AppRaoul Nuijten, Pieter Van Gorp, Juup Hietbrink, et al.
JMIR Mhealth and Uhealth|March 31, 2022
Evaluating the Impact of Adaptive Personalized Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool: Results From a 2-Month Randomized Controlled TrialRaoul Nuijten, Pieter Van Gorp, Alireza Khanshan, et al.
Journal of Medical Internet Research|July 30, 2021
Preadolescent Students' Engagement With an mHealth Intervention Fostering Social Comparison for Health Behavior Change: Crossover Experimental StudyRaoul Ceasar Yannic Nuijten, Pieter Van Gorp, Tom Borghouts, et al.
International Journal of Environmental Research and Public Health|July 2, 2021
Reinforcement Learning to Send Reminders at Right Moments in Smartphone Exercise Application: A Feasibility StudyShihan Wang, Karlijn Sporrel, Herke van Hoof, et al.
BMC Public Health|March 26, 2014
Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trialMonique Simons, Mai J M Chinapaw, Maaike van de Bovenkamp, et al.
Games for Health Journal|November 10, 2018
Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods AnalysisAyla Schwarz, Lieze Mertens, Monique Simons, et al.
JMIR Formative Research|August 2, 2022
Just-in-Time Prompts for Running, Walking, and Performing Strength Exercises in the Built Environment: 4-Week Randomized Feasibility StudyKarlijn Sporrel, Shihan Wang, Dick D F Ettema, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 18, 2020
Evaluation of the impact of extrinsic rewards on user engagement in a health promotion contextRaoul C Y Nuijten, Pieter M E Van Gorp, Uzay Kaymak, et al.
Pageof 4