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IEEE Transactions on Visualization and Computer Graphics
|
July 11, 2018
Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
Beibei Wang, Nicolas Holzschuch
IEEE Transactions on Visualization and Computer Graphics
|
January 4, 2019
Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media
Beibei Wang, Liangsheng Ge, Nicolas Holzschuch
IEEE Computer Graphics and Applications
|
May 9, 2014
Double- and multiple-scattering effects in translucent materials
Nicolas Holzschuch, Jean-Dominique Gascuel
Journal of the Optical Society of America. A, Optics, Image Science, and Vision
|
September 14, 2023
Dry powders reflectance model based on enhanced backscattering: case of hematiteα-Fe<sub>2</sub>O<sub>3</sub>
Morgane Gerardin, Pauline Martinetto, Nicolas Holzschuch
IEEE Transactions on Visualization and Computer Graphics
|
April 11, 2019
Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis
Yulin Liang, Beibei Wang, Lu Wang, et al.
IEEE Transactions on Visualization and Computer Graphics
|
January 4, 2020
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
Liangsheng Ge, Beibei Wang, Lu Wang, et al.
IEEE Transactions on Visualization and Computer Graphics
|
December 7, 2011
Real-time rendering of rough refraction
Charles de Rousiers, Adrien Bousseau, Kartic Subr, et al.
IEEE Transactions on Visualization and Computer Graphics
|
March 16, 2013
Interactive rendering of acquired materials on dynamic geometry using frequency analysis
Mahdi Mohammad Bagher, Cyril Soler, Kartic Subr, et al.
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Search research articles
Search
Showing results (1-10 of 8) with videos related to
Sort By:
Page
of 1
IEEE Transactions on Visualization and Computer Graphics
|
July 11, 2018
Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
Beibei Wang, Nicolas Holzschuch
IEEE Transactions on Visualization and Computer Graphics
|
January 4, 2019
Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media
Beibei Wang, Liangsheng Ge, Nicolas Holzschuch
IEEE Computer Graphics and Applications
|
May 9, 2014
Double- and multiple-scattering effects in translucent materials
Nicolas Holzschuch, Jean-Dominique Gascuel
Journal of the Optical Society of America. A, Optics, Image Science, and Vision
|
September 14, 2023
Dry powders reflectance model based on enhanced backscattering: case of hematiteα-Fe<sub>2</sub>O<sub>3</sub>
Morgane Gerardin, Pauline Martinetto, Nicolas Holzschuch
IEEE Transactions on Visualization and Computer Graphics
|
April 11, 2019
Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis
Yulin Liang, Beibei Wang, Lu Wang, et al.
IEEE Transactions on Visualization and Computer Graphics
|
January 4, 2020
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
Liangsheng Ge, Beibei Wang, Lu Wang, et al.
IEEE Transactions on Visualization and Computer Graphics
|
December 7, 2011
Real-time rendering of rough refraction
Charles de Rousiers, Adrien Bousseau, Kartic Subr, et al.
IEEE Transactions on Visualization and Computer Graphics
|
March 16, 2013
Interactive rendering of acquired materials on dynamic geometry using frequency analysis
Mahdi Mohammad Bagher, Cyril Soler, Kartic Subr, et al.
Page
of 1