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Behaviour Research and Therapy|June 19, 2024
Receiving self-compassion in the virtual world: Testing the potential value of biofeedbackLachlan Greig, Sarah P Coundouris, Swaraj Randhir, et al.Games for Health Journal|June 27, 2020
Health Benefits of Digital Videogames for the Aging Population: A Systematic ReviewWenge Xu, Hai-Ning Liang, Nilufar Baghaei, et al.International Journal for Equity in Health|July 20, 2011
Do enhancements to the urban built environment improve physical activity levels among socially disadvantaged populations?Jamie R Pearce, Ralph MaddisonJMIR Formative Research|October 2, 2025
Avatar Customization and Embodiment in Virtual Reality Self-Compassion Therapy for Depressive Symptoms: Three-Part Mixed Methods StudyThomas C Elliott, Yanzhuo Yang, Jarrod Knibbe, et al.The International Journal of Behavioral Nutrition and Physical Activity|November 6, 2009
Global positioning system: a new opportunity in physical activity measurementRalph Maddison, Cliona Ni MhurchuVirtual Reality|June 26, 2023
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergamesKangyou Yu, Shaoyue Wen, Wenge Xu, et al.Gait & Posture|April 8, 2026
Virtual Reality illusions systematically perturb balance in young and older adultsAchintha M Abayasiri, Antonio Padilha Lanari Bo, Nilufar Baghaei, et al.JMIR Mental Health|September 23, 2021
Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping ReviewNilufar Baghaei, Vibhav Chitale, Andrej Hlasnik, et al.Qualitative Health Research|September 8, 2025
Exploring the Self-Care Experiences of Adults With Heart Failure in Australia: A Qualitative StudyRebecca Nourse, Lars Kayser, Ralph MaddisonJournal of Medical Internet Research|August 25, 2025
Developing Requirements for a Digital Self-Care Intervention for Adults With Heart Failure: Qualitative Workshop StudyRebecca Nourse, Lars Kayser, Ralph MaddisonPageof 29