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JMIR Serious Games|May 31, 2021
Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance StudyOguzcan Yildirim, Elif SurerI-Perception|February 26, 2026
Visual attention allocation between social and navigational cues during wayfinding: An eye-tracking study in virtual realityGökçe Orlu Özen, Çağrı Imamoğlu, Elif Surer, et al.Gait & Posture|February 8, 2011
A markerless estimation of the ankle-foot complex 2D kinematics during stanceElif Surer, Andrea Cereatti, Enrico Grosso, et al.Psychophysiology|April 8, 2026
Tracking Flow in Real Time: Continuous Measurement of Game-Induced Flow in Virtual RealitySura Genc, Elif Surer, Marc Wittmann, et al.Veterinary Sciences|February 26, 2020
A Canine Gait Analysis Protocol for Back Movement Assessment in German Shepherd DogsElif Surer, Andrea Cereatti, Maria Antonietta Evangelisti, et al.IEEE Computer Graphics and Applications|August 23, 2024
A Chronicle of Quantum Technologies in Game and Software DevelopmentNatasha Skult, Laura Piispanen, Metincan Atas, et al.JMIR Serious Games|August 27, 2017
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability StudyBernadette C Tobler-Ammann, Elif Surer, Ruud H Knols, et al.JMIR Serious Games|August 27, 2017
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility StudyBernadette C Tobler-Ammann, Elif Surer, Eling D de Bruin, et al.Pageof 1