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Journal of Youth and Adolescence|December 17, 2010
Video games and youth violence: a prospective analysis in adolescentsChristopher J FergusonClinical Psychology Review|January 1, 2013
Spanking, corporal punishment and negative long-term outcomes: a meta-analytic review of longitudinal studiesChristopher J FergusonThe Psychiatric Quarterly|August 30, 2019
A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese YouthChristopher J FergusonPerspectives on Psychological Science : a Journal of the Association for Psychological Science|September 20, 2015
Pay No Attention to That Data Behind the Curtain: On Angry Birds, Happy Children, Scholarly Squabbles, Publication Bias, and Why Betas Rule MetasChristopher J FergusonCurrent Opinion in Psychology|March 9, 2020
Aggressive video games research emerges from its replication crisis (Sort of)Christopher J FergusonJournal of Personality and Social Psychology|March 24, 2010
A meta-analysis of normal and disordered personality across the life spanChristopher J FergusonDevelopmental Science|June 24, 2020
Links between screen use and depressive symptoms in adolescents over 16 years: Is there evidence for increased harm?Christopher J FergusonJournal of Psychiatric Research|December 15, 2010
The influence of television and video game use on attention and school problems: a multivariate analysis with other risk factors controlledChristopher J FergusonThe Psychiatric Quarterly|February 8, 2017
Everything in Moderation: Moderate Use of Screens Unassociated with Child Behavior ProblemsChristopher J FergusonThe American Psychologist|February 21, 2013
Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants AssociationChristopher J FergusonPageof 11