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Addiction (Abingdon, England)
|
June 29, 2018
Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder
Daniel L King, Paul H Delfabbro
Clinical Psychology Review
|
May 3, 2014
The cognitive psychology of Internet gaming disorder
Daniel L King, Paul H Delfabbro
Addiction (Abingdon, England)
|
April 8, 2019
Loot box limit-setting is not sufficient on its own to prevent players from overspending: a reply to Drummond, Sauer & Hall
Daniel L King, Paul H Delfabbro
World Psychiatry : Official Journal of the World Psychiatric Association (WPA)
|
May 15, 2025
Screening, assessment and management of gaming disorder: recent evidence and future directions
Daniel L King, Joël Billieux, Paul H Delfabbro
Journal of Gambling Studies
|
July 18, 2013
Erroneous gambling-related beliefs as illusions of primary and secondary control: a confirmatory factor analysis
Anastasia Ejova, Paul H Delfabbro, Daniel J Navarro
Journal of Adolescence
|
September 18, 2002
Children's satisfaction with out-of-home care in South Australia
Paul H Delfabbro, James G Barber, Yvonne Bentham
Addictive Behaviors
|
June 2, 2020
Avatar- and self-related processes and problematic gaming: A systematic review
Raquel Green, Paul H Delfabbro, Daniel L King
Addictive Behaviors Reports
|
April 18, 2023
Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation
Bartosz Kowalik, Paul H Delfabbro, Daniel L King
Journal of Behavioral Addictions
|
July 19, 2021
Player-avatar interactions in habitual and problematic gaming: A qualitative investigation
Raquel Green, Paul H Delfabbro, Daniel L King
Nature
|
January 13, 2021
COVID-19: research on tech habits needs industry support
Daniel L King, Joël Billieux, Paul H Delfabbro
Page
of 8
Search research articles
Search
Showing results (11-20 of 75) with videos related to
Sort By:
Page
of 8
Addiction (Abingdon, England)
|
June 29, 2018
Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder
Daniel L King, Paul H Delfabbro
Clinical Psychology Review
|
May 3, 2014
The cognitive psychology of Internet gaming disorder
Daniel L King, Paul H Delfabbro
Addiction (Abingdon, England)
|
April 8, 2019
Loot box limit-setting is not sufficient on its own to prevent players from overspending: a reply to Drummond, Sauer & Hall
Daniel L King, Paul H Delfabbro
World Psychiatry : Official Journal of the World Psychiatric Association (WPA)
|
May 15, 2025
Screening, assessment and management of gaming disorder: recent evidence and future directions
Daniel L King, Joël Billieux, Paul H Delfabbro
Journal of Gambling Studies
|
July 18, 2013
Erroneous gambling-related beliefs as illusions of primary and secondary control: a confirmatory factor analysis
Anastasia Ejova, Paul H Delfabbro, Daniel J Navarro
Journal of Adolescence
|
September 18, 2002
Children's satisfaction with out-of-home care in South Australia
Paul H Delfabbro, James G Barber, Yvonne Bentham
Addictive Behaviors
|
June 2, 2020
Avatar- and self-related processes and problematic gaming: A systematic review
Raquel Green, Paul H Delfabbro, Daniel L King
Addictive Behaviors Reports
|
April 18, 2023
Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation
Bartosz Kowalik, Paul H Delfabbro, Daniel L King
Journal of Behavioral Addictions
|
July 19, 2021
Player-avatar interactions in habitual and problematic gaming: A qualitative investigation
Raquel Green, Paul H Delfabbro, Daniel L King
Nature
|
January 13, 2021
COVID-19: research on tech habits needs industry support
Daniel L King, Joël Billieux, Paul H Delfabbro
Page
of 8