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Psychology and Aging|January 15, 2009
Can training in a real-time strategy video game attenuate cognitive decline in older adults?Chandramallika Basak, Walter R Boot, Michelle W Voss, et al.
International Journal of Food Microbiology|January 1, 1990
Inactivation of staphylococcal enterotoxins by heat and reactivation by high pH treatmentM Schwabe, S Notermans, R Boot, et al.
The Gerontologist|June 14, 2025
The Use of Technology to Support Cognitive Diversity Among Older AdultsSara J Czaja, Walter R Boot, Neil Charness, et al.
Cell Structure and Function|July 8, 2000
Mammalian skeletogenesis and extracellular matrix: what can we learn from knockout mice?A Aszódi, J F Bateman, E Gustafsson, et al.
Acta Psychologica|September 12, 2022
Investigating the behavioral mechanisms of action video game effects in a complex transfer taskMichael J Prevratil, Kyle W Harwell, Walter R Boot, et al.
Developments in Biological Standardization|January 1, 1981
Breeding of Macaca fascicularis for poliovaccine productionR Boot, B C Kruijt, G van Steenis, et al.
Innovation in Aging|January 9, 2025
Assessing the Feasibility and Efficacy of Virtual Reality Navigational Training for Older AdultsTong Bill Xu, Armin Mostafavi, Walter R Boot, et al.
Acta Psychologica|January 1, 2017
The costs (or benefits) associated with attended objects do little to influence inattentional blindnessCary R Stothart, Timothy J Wright, Daniel J Simons, et al.
Spatial Vision|November 24, 2004
Landmarks help guide attention during visual searchMatthew S Peterson, Walter R Boot, Arthur F Kramer, et al.
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