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Addiction (Abingdon, England)|February 15, 2022
Problematic gaming risk among European adolescents: a cross-national evaluation of individual and socio-economic factorsEmanuela Colasante, Erika Pivetta, Natale Canale, et al.Journal of Behavioral Addictions|April 6, 2022
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participationNerilee Hing, Matthew Rockloff, Alex M T Russell, et al.Electrophoresis|May 18, 2018
An accurate bacterial DNA quantification assay for HTS library preparation of human biological samplesSarah Seashols-Williams, Raquel Green, Denise Wohlfahrt, et al.Journal of Behavioral Addictions|November 16, 2021
Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gamblingNerilee Hing, Alex M T Russell, Gabrielle M Bryden, et al.International Journal of Environmental Research and Public Health|September 9, 2022
Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling ProblemsNerilee Hing, Cassandra K Dittman, Alex M T Russell, et al.Neuroscience and Biobehavioral Reviews|June 5, 2023
A systematic review and meta-analysis of risky decision-making in specific domains of problematic use of the internet: Evidence across different decision-making tasksSilke M Müller, Stephanie Antons, Elisa Wegmann, et al.The Lancet Regional Health. Western Pacific|March 2, 2026
Beyond the debate: toward pragmatic evaluation of Australia's social media age restrictionsMatthew W R Stevens, Marcela Radunz, Orsolya Király, et al.Neuroscience and Biobehavioral Reviews|December 18, 2019
Learning to lose control: A process-based account of behavioral addictionJosé C Perales, Daniel L King, Juan F Navas, et al.Journal of Behavioral Addictions|September 2, 2017
Policy responses to problematic video game use: A systematic review of current measures and future possibilitiesOrsolya Király, Mark D Griffiths, Daniel L King, et al.Royal Society Open Science|April 10, 2025
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video gamesJoël Billieux, Loïs Fournier, Lucien Rochat, et al.Pageof 16