Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Filters

Selen Türkay

Showing results (1-10 of 5) with videos related to

Pageof 1
Sort By:
Plos One|July 6, 2017
Does a presentation's medium affect its message? PowerPoint, Prezi, and oral presentationsSamuel T Moulton, Selen Türkay, Stephen M Kosslyn
Computers in Human Behavior|February 15, 2022
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemicJessica Formosa, Daniel Johnson, Selen Türkay, et al.
Journal of Robotic Surgery|July 27, 2021
The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general publicSelen Türkay, Kate Letheren, Ross Crawford, et al.
Journal of Robotic Surgery|May 18, 2022
Correction to: The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general publicSelen Türkay, Kate Letheren, Jeremy Opie, et al.
Cyberpsychology, Behavior and Social Networking|May 4, 2022
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-BeingEthan Luxford, Selen Türkay, Julian Frommel, et al.
Pageof 1

Showing results (1-10 of 5) with videos related to

Sort By:
Pageof 1
Plos One|July 6, 2017
Does a presentation's medium affect its message? PowerPoint, Prezi, and oral presentationsSamuel T Moulton, Selen Türkay, Stephen M Kosslyn
Computers in Human Behavior|February 15, 2022
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemicJessica Formosa, Daniel Johnson, Selen Türkay, et al.
Journal of Robotic Surgery|July 27, 2021
The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general publicSelen Türkay, Kate Letheren, Ross Crawford, et al.
Journal of Robotic Surgery|May 18, 2022
Correction to: The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general publicSelen Türkay, Kate Letheren, Jeremy Opie, et al.
Cyberpsychology, Behavior and Social Networking|May 4, 2022
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-BeingEthan Luxford, Selen Türkay, Julian Frommel, et al.
Pageof 1