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Psychological Reports|February 14, 2013
Self-discrepancy and regulatory fit in avatar-based exergamesSeung-A Annie Jin
Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|June 16, 2009
Modality effects in Second Life: the mediating role of social presence and the moderating role of product involvementSeung-A Annie Jin
Cyberpsychology, Behavior and Social Networking|August 18, 2010
The roles of regulatory focus and medical recommendation avatars' trustworthiness in virtual environment-based e-healthSeung-A Annie Jin
Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|October 1, 2009
Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii FitSeung-A Annie Jin
Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|June 16, 2009
Parasocial interaction with my avatar: effects of interdependent self-construal and the mediating role of self-presence in an avatar-based console game, WiiSeung-A Annie Jin, Namkee Park
Cyberpsychology, Behavior and Social Networking|December 15, 2010
The influence of regulatory fit and interactivity on brand satisfaction and trust in E-health marketing inside 3D virtual worlds (Second Life)Seung-A Annie Jin, Kwan Min Lee
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