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Games for Health Journal|July 22, 2015
Stories in Games for Health: More Pros or Cons?Moderator Tom Baranowski, Amy Shirong Lu, Richard Buday, et al.
JMIR Serious Games|October 3, 2025
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility StudyAmy Shirong Lu, Bhagyashree Parkar, Shiveshchandra Gupta, et al.
Chemical Communications (Cambridge, England)|December 16, 2022
Highly efficient copper-based halide single crystals with violet emission for visible light communicationYingrui Shi, Dehai Liang, Qionghua Mo, et al.
Journal of Sport and Health Science|May 18, 2021
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college studentsCaio Victor Sousa, Jungyun Hwang, Romina Cabrera-Perez, et al.
I-Perception|November 13, 2012
A mismatch in the human realism of face and voice produces an uncanny valleyWade J Mitchell, Kevin A Szerszen, Amy Shirong Lu, et al.
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