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Sonja Mueller

Showing results (1-10 of 5) with videos related to

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Journal of Occupational Health Psychology|January 20, 2011
Consequences of client-initiated workplace violence: the role of fear and perceived preventionSonja Mueller, Franziska Tschan
Epilepsy & Behavior : E&B|July 11, 2006
When do patients forget their seizures? An electroclinical studyFrank Kerling, Sonja Mueller, Elisabeth Pauli, et al.
Frontiers in Public Health|December 28, 2020
MANTRA: Improving Knowledge of Maternal Health, Neonatal Health, and Geohazards in Women in Rural Nepal Using a Mobile Serious GameSonja Mueller, Delphine Soriano, Andrei Boscor, et al.
Frontiers in Public Health|November 22, 2021
Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural NepalRachya Kayastha, Sonja Mueller, Punam Yadav, et al.
BMC Public Health|July 30, 2020
MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countriesSonja Mueller, Delphine Soriano, Andrei Boscor, et al.
Pageof 1

Showing results (1-10 of 5) with videos related to

Sort By:
Pageof 1
Journal of Occupational Health Psychology|January 20, 2011
Consequences of client-initiated workplace violence: the role of fear and perceived preventionSonja Mueller, Franziska Tschan
Epilepsy & Behavior : E&B|July 11, 2006
When do patients forget their seizures? An electroclinical studyFrank Kerling, Sonja Mueller, Elisabeth Pauli, et al.
Frontiers in Public Health|December 28, 2020
MANTRA: Improving Knowledge of Maternal Health, Neonatal Health, and Geohazards in Women in Rural Nepal Using a Mobile Serious GameSonja Mueller, Delphine Soriano, Andrei Boscor, et al.
Frontiers in Public Health|November 22, 2021
Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural NepalRachya Kayastha, Sonja Mueller, Punam Yadav, et al.
BMC Public Health|July 30, 2020
MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countriesSonja Mueller, Delphine Soriano, Andrei Boscor, et al.
Pageof 1