Showing results (1-10 of 15) with videos related to

Sort By:
Pageof 2
Cyberpsychology, Behavior and Social Networking|October 13, 2016
How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean StudentsHarris Hyun-Soo Kim, Sun Joo Grace Ahn
Health Education & Behavior : the Official Publication of the Society for Public Health Education|January 26, 2019
Points-Based Reward Systems in Gamification Impact Children's Physical Activity Strategies and Psychological NeedsSun Joo Grace Ahn, Kyle Johnsen, Catherine Ball
Cyberpsychology, Behavior and Social Networking|November 10, 2025
Communicating via Video Conferencing: The Mediating Effect of Member Influence Disparity on Task PerformanceHongKeun Kim, So-Hyeon Shim, Sun Joo Grace Ahn, et al.
Cyberpsychology, Behavior and Social Networking|October 16, 2015
Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory ApproachSun Joo Grace Ahn, Kyle Johnsen, James Moore, et al.
Physiology & Behavior|March 14, 2022
Virtual reality-based distraction on pain, performance, and anxiety during and after moderate-vigorous intensity cyclingCarly L A Wender, Phillip D Tomporowski, Sun Joo Grace Ahn, et al.
Journal of Health Communication|May 29, 2015
Using Virtual Pets to Promote Physical Activity in Children: An Application of the Youth Physical Activity Promotion ModelSun Joo Grace Ahn, Kyle Johnsen, Tom Robertson, et al.
Cyberpsychology, Behavior and Social Networking|May 8, 2020
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field StudyLindsay Hahn, Stephen L Rathbun, Michael D Schmidt, et al.
Pageof 2