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Frontiers in Psychology|December 28, 2020
Recommendations for Implementing Gamification for Mental Health and WellbeingVanessa Wan Sze Cheng
JMIR Mental Health|June 28, 2019
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic ReviewVanessa Wan Sze Cheng, Tracey Davenport, Daniel Johnson, et al.
Internet Interventions|August 24, 2018
<i>FitMindKit</i>: Randomised controlled trial of an automatically tailored online program for mood, anxiety, substance use and suicidalityPhilip J Batterham, Alison L Calear, Louise Farrer, et al.
JMIR Mental Health|November 18, 2020
Flip the Clinic: A Digital Health Approach to Youth Mental Health Service Delivery During the COVID-19 Pandemic and BeyondTracey A Davenport, Vanessa Wan Sze Cheng, Frank Iorfino, et al.
Australian Health Review : a Publication of the Australian Hospital Association|June 23, 2021
Innovative preclinic triage system to guide Australians to the right mental health care first timeTracey A Davenport, Haley M LaMonica, Shelley Rowe, et al.
BMC Health Services Research|May 13, 2021
Implementing a digital health model of care in Australian youth mental health services: protocol for impact evaluationSarah Piper, Tracey A Davenport, Haley LaMonica, et al.
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