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Showing results (11-20 of 17) with videos related to

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Frontiers in Aging Neuroscience|April 23, 2020
Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the YoungArzu Guneysu Ozgur, Maximilian J Wessel, Jennifer K Olsen, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 18, 2020
Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?Arzu Guneysu Ozgur, Maximilian J Wessel, Thibault Asselborn, et al.
Plos One|September 11, 2020
Acquisition of handwriting in children with and without dysgraphia: A computational approachThomas Gargot, Thibault Asselborn, Hugues Pellerin, et al.
Frontiers in Psychiatry|March 15, 2021
"It Is Not the Robot Who Learns, It Is Me." Treating Severe Dysgraphia Using Child-Robot InteractionThomas Gargot, Thibault Asselborn, Ingrid Zammouri, et al.
Frontiers in Robotics and AI|January 27, 2021
A Comparison of Social Robot to Tablet and Teacher in a New Script Learning ContextZhanel Zhexenova, Aida Amirova, Manshuk Abdikarimova, et al.
IEEE ... International Conference on Rehabilitation Robotics : [Proceedings]|August 4, 2019
Towards an Adaptive Upper Limb Rehabilitation Game with Tangible RobotsArzu Guneysu Ozgur, Louis P Faucon, Pablo Maceira-Elvira, et al.
Heliyon|December 5, 2022
The effect of gamified robot-enhanced training on motor performance in chronic stroke survivorsArzu Guneysu Ozgur, Maximilian J Wessel, Jennifer K Olsen, et al.
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Showing results (11-20 of 17) with videos related to

Sort By:
Pageof 2
You have reached the last page of results.This site can display upto 17 results.
Frontiers in Aging Neuroscience|April 23, 2020
Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the YoungArzu Guneysu Ozgur, Maximilian J Wessel, Jennifer K Olsen, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 18, 2020
Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?Arzu Guneysu Ozgur, Maximilian J Wessel, Thibault Asselborn, et al.
Plos One|September 11, 2020
Acquisition of handwriting in children with and without dysgraphia: A computational approachThomas Gargot, Thibault Asselborn, Hugues Pellerin, et al.
Frontiers in Psychiatry|March 15, 2021
"It Is Not the Robot Who Learns, It Is Me." Treating Severe Dysgraphia Using Child-Robot InteractionThomas Gargot, Thibault Asselborn, Ingrid Zammouri, et al.
Frontiers in Robotics and AI|January 27, 2021
A Comparison of Social Robot to Tablet and Teacher in a New Script Learning ContextZhanel Zhexenova, Aida Amirova, Manshuk Abdikarimova, et al.
IEEE ... International Conference on Rehabilitation Robotics : [Proceedings]|August 4, 2019
Towards an Adaptive Upper Limb Rehabilitation Game with Tangible RobotsArzu Guneysu Ozgur, Louis P Faucon, Pablo Maceira-Elvira, et al.
Heliyon|December 5, 2022
The effect of gamified robot-enhanced training on motor performance in chronic stroke survivorsArzu Guneysu Ozgur, Maximilian J Wessel, Jennifer K Olsen, et al.
Pageof 2