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Cyberpsychology, Behavior and Social Networking|September 3, 2013
Virtual reality experiments linking social environment and psychosis: a pilot studyWim Veling, Willem-Paul Brinkman, Emily Dorrestijn, et al.Cyberpsychology, Behavior and Social Networking|April 23, 2013
Affording to exchange: social capital and online information sharingAdam Maksl, Rachel YoungCyberpsychology, Behavior and Social Networking|May 18, 2013
Impulse purchases and trust: the mediating effect of stickiness and the mental budgeting accountJyh-Jeng Wu, Ying-Hueih Chen, Shu-Hua ChienCyberpsychology, Behavior and Social Networking|June 22, 2013
Building trusting relationships in online health communitiesJing Zhao, Sejin Ha, Richard WiddowsCyberpsychology, Behavior and Social Networking|June 18, 2013
How do challenges increase customer loyalty to online games?Ching-I TengCyberpsychology, Behavior and Social Networking|July 13, 2013
A friend request from dear old dad: associations between parent-child social networking and adolescent outcomesSarah M Coyne, Laura M Padilla-Walker, Randal D Day, et al.Cyberpsychology, Behavior and Social Networking|July 16, 2013
Reviewing the definitions of "lurkers" and some implications for online researchNoella EdelmannCyberpsychology, Behavior and Social Networking|March 20, 2013
Can interface features affect aggression resulting from violent video game play? An examination of realistic controller and large screen sizeKi Joon Kim, S Shyam SundarCyberpsychology, Behavior and Social Networking|March 21, 2013
Parental behavioral and psychological control and problematic internet use among Chinese adolescents: the mediating role of self-controlXian Li, Dongping Li, Joan NewmanCyberpsychology, Behavior and Social Networking|March 21, 2013
Child development and genre preference: research for educational game designJohn L Sherry, Kristen Lucas, Bradley S Greenberg, et al.Pageof 173