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Cyberpsychology, Behavior and Social Networking|April 3, 2019
Shy Geek, Likes Music, Technology, and Gaming: An Examination of Autistic Males' Online Dating ProfilesJeff Gavin, Daisie Rees-Evans, Mark BrosnanCyberpsychology, Behavior and Social Networking|April 18, 2017
Internet Addiction, Psychological Distress, and Coping Responses Among Adolescents and AdultsMichelle L McNicol, Einar B ThorsteinssonCyberpsychology, Behavior and Social Networking|April 19, 2017
Socially Interactive and Passive Technologies Enhance Friendship Quality: An Investigation of the Mediating Roles of Online and Offline Self-DisclosureMalinda Desjarlais, Jessica J JosephCyberpsychology, Behavior and Social Networking|April 20, 2017
Spontaneous Hedonic Reactions to Social Media CuesGuido M van Koningsbruggen, Tilo Hartmann, Allison Eden, et al.Cyberpsychology, Behavior and Social Networking|October 13, 2016
How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean StudentsHarris Hyun-Soo Kim, Sun Joo Grace AhnCyberpsychology, Behavior and Social Networking|April 10, 2020
Are Parents Less Responsive to Young Children When They Are on Their Phones? A Systematic Naturalistic Observation StudyMariek M P Vanden Abeele, Monika Abels, Andrew T HendricksonCyberpsychology, Behavior and Social Networking|October 24, 2019
Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital InterventionCiera Crowell, Batuhan Sayis, Juan Pedro Benitez, et al.Cyberpsychology, Behavior and Social Networking|May 13, 2015
Instagram #instasad?: exploring associations among instagram use, depressive symptoms, negative social comparison, and strangers followedKaterina Lup, Leora Trub, Lisa RosenthalCyberpsychology, Behavior and Social Networking|May 13, 2015
Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafetyLisa J Smith, Michael Gradisar, Daniel L KingCyberpsychology, Behavior and Social Networking|May 13, 2015
Encounters in an online brand community: development and validation of a metric for value co-creation by customersPei-Ling HsiehPageof 173