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Games and Culture
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October 17, 2017
Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating
Dustin J Souders, Walter R Boot, Neil Charness, et al.
Games and Culture
|
May 1, 2018
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play
Sebastian Deterding
Games and Culture
|
May 25, 2026
Unreal Games
Carl Therrien, Jean-Charles Ray, Laurie-Mei Ross Dionne, et al.
Games and Culture
|
April 11, 2024
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits?
Dongliang Chen, Antonio Bucchiarone, Zhihan Lv
Games and Culture
|
October 2, 2024
Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L Craig, Ashley S Brooks, et al.
Games and Culture
|
November 6, 2023
Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators
Michael Iantorno, Mia Consalvo
Games and Culture
|
November 17, 2025
FORGE: A Framework for Organizing Rewards in Gamified Environments
Rogerio de Leon Pereira, Olivier Tremblay-Savard
Games and Culture
|
September 29, 2023
Introduction: Reconsidering Paratext as a Received Concept
Alan Galey
Games and Culture
|
June 12, 2023
Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games
Scott DeJong, Courtney Blamey
Games and Culture
|
May 25, 2026
Coziness in Games: Second Homes, Audiences, and Esthetics
Tanya Krzywinska, Douglas Brown, Minhua Ma, et al.
Page
of 2
Search research articles
Search
Showing results (1-10 of 17) with videos related to
Sort By:
Page
of 2
Games and Culture
|
October 17, 2017
Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating
Dustin J Souders, Walter R Boot, Neil Charness, et al.
Games and Culture
|
May 1, 2018
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play
Sebastian Deterding
Games and Culture
|
May 25, 2026
Unreal Games
Carl Therrien, Jean-Charles Ray, Laurie-Mei Ross Dionne, et al.
Games and Culture
|
April 11, 2024
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits?
Dongliang Chen, Antonio Bucchiarone, Zhihan Lv
Games and Culture
|
October 2, 2024
Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L Craig, Ashley S Brooks, et al.
Games and Culture
|
November 6, 2023
Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators
Michael Iantorno, Mia Consalvo
Games and Culture
|
November 17, 2025
FORGE: A Framework for Organizing Rewards in Gamified Environments
Rogerio de Leon Pereira, Olivier Tremblay-Savard
Games and Culture
|
September 29, 2023
Introduction: Reconsidering Paratext as a Received Concept
Alan Galey
Games and Culture
|
June 12, 2023
Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games
Scott DeJong, Courtney Blamey
Games and Culture
|
May 25, 2026
Coziness in Games: Second Homes, Audiences, and Esthetics
Tanya Krzywinska, Douglas Brown, Minhua Ma, et al.
Page
of 2