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Games for Health Journal|December 28, 2018
The Effect of Strengthening Executive Functions Through Group Games on the Social Skills of Preschool ChildrenMalahat Amani, Elham Koruzhdeh, Saeed Taiyari
Games for Health Journal|July 12, 2022
Impact of Exergames on the Mental Health of Older Adults: A Systematic Review and GRADE Evidence SynthesisCarla Sílvia Fernandes, Bruno Magalhães, Andreia Lima, et al.
Games for Health Journal|January 23, 2016
Gaming Preferences, Motivations, and Experiences of Pharmacy Students in AsiaHuan Ying Chang, Li Lian Wong, Kai Zhen Yap, et al.
Games for Health Journal|January 8, 2016
A Rehabilitation First-Tournament Between Teams of Nursing Home Residents with Chronic StrokeGregory House, Grigore Burdea, Kevin Polistico, et al.
Games for Health Journal|February 17, 2016
Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active VideogameVanessa Fernandes Davies, Rafaella Mafra, Alicia Beltran, et al.
Games for Health Journal|April 9, 2016
Assessing Feedback in a Mobile VideogameLeah Brand, Alicia Beltran, Sheryl Hughes, et al.
Games for Health Journal|April 21, 2016
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and OlderHannah R Marston, Shannon Freeman, Kristen A Bishop, et al.
Games for Health Journal|November 14, 2017
Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-BeingJinhui Li, Xuexin Xu, Tan Phat Pham, et al.
Games for Health Journal|September 29, 2017
The Use of User-Centered Participatory Design in Serious Games for Anxiety and DepressionMaria R Dekker, Alishia D Williams
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