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Games for Health Journal|November 29, 2016
Solitary Active Videogame Play Improves Executive Functioning More Than Collaborative Play for Children with Special NeedsRachel M Flynn, Nirmaliz ColonGames for Health Journal|December 3, 2016
Exergaming for Health: A Randomized Study of Community-Based Exergaming Curriculum in Pediatric Weight ManagementAmy L Christison, Tyler A Evans, Brandon B Bleess, et al.Games for Health Journal|March 27, 2019
Effect of Prior Game Experience on Energy Expenditure During Xbox Kinect in Children and TeensKimberly A Clevenger, Cheryl A HoweGames for Health Journal|August 4, 2016
Cancer Survivors Who Play Recreational Computer Games: Motivations for Playing and Associations with Beneficial Psychological OutcomesMaria Leonora G Comello, Diane B Francis, Laura Heisner Marshall, et al.Games for Health Journal|May 8, 2020
Effects of Exergames in Women with Fibromyalgia: A Randomized Controlled StudyMarcelo Silva de Carvalho, Leonardo Cesar Carvalho, Flavia da Silva Menezes, et al.Games for Health Journal|May 12, 2020
Mila Blooms: A Mobile Phone Application and Behavioral Intervention for Promoting Physical Activity and a Healthy Diet Among Adolescent Survivors of Childhood CancerBernard F Fuemmeler, Ed Holzwarth, Yaou Sheng, et al.Games for Health Journal|July 17, 2015
Design Rationale Behind the Serious Self-Regulation Game Intervention "Balance It": Overweight Prevention Among Secondary Vocational Education Students in The NetherlandsJorinde E Spook, Theo Paulussen, Rosie Paulissen, et al.Games for Health Journal|July 17, 2015
Reflections on the Design of Exertion GamesFlorian Floyd Mueller, David Altimira, Rohit Ashot KhotGames for Health Journal|July 17, 2015
Narrative in Exergames: Thoughts on Procedure, Mechanism, and OthersAmy Shirong LuGames for Health Journal|July 17, 2015
The Yin and Yang of Formative Research in Designing Serious (Exer-)gamesAnn DeSmet, António Palmeira, Alicia Beltran, et al.Pageof 74