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JMIR Serious Games
|
November 24, 2021
Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study
Emma Claesdotter-Knutsson, Frida André, Anders Håkansson
JMIR Serious Games
|
November 29, 2021
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study
Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, et al.
JMIR Serious Games
|
March 28, 2019
Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
Francesc X Marin-Gomez, Rocio Garcia-Moreno Marchán, Anabel Mayos-Fernandez, et al.
JMIR Serious Games
|
February 26, 2019
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
Joshua Simmich, Anthony J Deacon, Trevor G Russell
JMIR Serious Games
|
January 29, 2021
A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers
Jorge Luiz Andrade Da Silva Júnior, Daiana Biduski, Ericles Andrei Bellei, et al.
JMIR Serious Games
|
January 29, 2021
Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study
Khadidja Chelabi, Fabio Balli, Myriam Bransi, et al.
JMIR Serious Games
|
January 14, 2022
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
Alaa Abd-Alrazaq, Eiman Al-Jafar, Mohannad Alajlani, et al.
JMIR Serious Games
|
December 10, 2021
Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study
Hye Yoon Seol, Soojin Kang, Jihyun Lim, et al.
JMIR Serious Games
|
December 6, 2021
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial
Jian Tang, Yu Zheng, Daiying Zhang, et al.
JMIR Serious Games
|
December 6, 2021
A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study
Mingli Yan, Huiru Yin, Qiuyan Meng, et al.
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of 84
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Showing results (1-10 of 840) with videos related to
Sort By:
Page
of 84
JMIR Serious Games
|
November 24, 2021
Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study
Emma Claesdotter-Knutsson, Frida André, Anders Håkansson
JMIR Serious Games
|
November 29, 2021
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study
Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, et al.
JMIR Serious Games
|
March 28, 2019
Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
Francesc X Marin-Gomez, Rocio Garcia-Moreno Marchán, Anabel Mayos-Fernandez, et al.
JMIR Serious Games
|
February 26, 2019
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
Joshua Simmich, Anthony J Deacon, Trevor G Russell
JMIR Serious Games
|
January 29, 2021
A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers
Jorge Luiz Andrade Da Silva Júnior, Daiana Biduski, Ericles Andrei Bellei, et al.
JMIR Serious Games
|
January 29, 2021
Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study
Khadidja Chelabi, Fabio Balli, Myriam Bransi, et al.
JMIR Serious Games
|
January 14, 2022
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
Alaa Abd-Alrazaq, Eiman Al-Jafar, Mohannad Alajlani, et al.
JMIR Serious Games
|
December 10, 2021
Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study
Hye Yoon Seol, Soojin Kang, Jihyun Lim, et al.
JMIR Serious Games
|
December 6, 2021
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial
Jian Tang, Yu Zheng, Daiying Zhang, et al.
JMIR Serious Games
|
December 6, 2021
A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study
Mingli Yan, Huiru Yin, Qiuyan Meng, et al.
Page
of 84