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JMIR Serious Games|October 21, 2020
Web-Based Virtual Learning Environment for Medicine Administration in Pediatrics and Neonatology: Content EvaluationAlayne Larissa Martins Pereira, Casandra Genoveva Rosales Martins Ponce Leon, Laiane Medeiros Ribeiro, et al.
JMIR Serious Games|October 27, 2020
Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score ValidityFernando Alvarez-Lopez, Marcelo Fabián Maina, Fernando Arango, et al.
JMIR Serious Games|December 1, 2018
Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone GameElizabeth A Edwards, Hope Caton, Jim Lumsden, et al.
JMIR Serious Games|September 22, 2020
Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical StudyChang-Seop Kim, Myeongul Jung, So-Yeon Kim, et al.
JMIR Serious Games|July 14, 2022
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability StudyChien-Hsiang Chang, Chung-Hsing Yeh, Chien-Cheng Chang, et al.
JMIR Serious Games|January 14, 2015
Diabetes island: preliminary impact of a virtual world self-care educational intervention for african americans with type 2 diabetesLaurie Ruggiero, Ada Moadsiri, Lauretta T Quinn, et al.
JMIR Serious Games|October 26, 2017
Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical ActivityOriol Marquet, Claudia Alberico, Deepti Adlakha, et al.
JMIR Serious Games|October 14, 2017
Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot StudyYun Ling, Louis P Ter Meer, Zerrin Yumak, et al.
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