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JMIR Serious Games|August 27, 2017
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility StudyBernadette C Tobler-Ammann, Elif Surer, Eling D de Bruin, et al.
JMIR Serious Games|August 27, 2017
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability StudyBernadette C Tobler-Ammann, Elif Surer, Ruud H Knols, et al.
JMIR Serious Games|June 3, 2016
Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game PlayDanielle Levac, Joanna Nawrotek, Emilie Deschenes, et al.
JMIR Serious Games|May 28, 2016
Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking CessationKathryn L DeLaughter, Rajani S Sadasivam, Ariana Kamberi, et al.
JMIR Serious Games|January 5, 2018
The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' ExperiencesAnna-Karin Lindqvist, Darla Castelli, Josef Hallberg, et al.
JMIR Serious Games|July 8, 2018
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current ResearchShaun W Jerdan, Mark Grindle, Hugo C van Woerden, et al.
JMIR Serious Games|September 17, 2016
Effects of Visual Display on Joint Excursions Used to Play Virtual DodgeballJames S Thomas, Christopher R France, Megan E Applegate, et al.
JMIR Serious Games|September 24, 2016
A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 YearsJanneke Caw Peijnenborgh, Petra Pm Hurks, Albert P Aldenkamp, et al.
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