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JMIR Serious Games|February 6, 2015
Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trialJose-Antonio Lozano-Quilis, Hermenegildo Gil-Gómez, Jose-Antonio Gil-Gómez, et al.JMIR Serious Games|February 6, 2015
Assessing video games to improve driving skills: a literature review and observational studyDamian Sue, Pradeep Ray, Amir Talaei-Khoei, et al.JMIR Serious Games|February 6, 2015
Just a fad? Gamification in health and fitness appsCameron Lister, Joshua H West, Ben Cannon, et al.JMIR Serious Games|February 6, 2015
A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulusMiriam Clemente, Beatriz Rey, Aina Rodriguez-Pujadas, et al.JMIR Serious Games|February 7, 2015
Ecological validity of virtual reality daily living activities screening for early dementia: longitudinal studyIoannis Tarnanas, Winfried Schlee, Magda Tsolaki, et al.JMIR Serious Games|July 1, 2020
Effectiveness of Exergaming in Improving Cognitive and Physical Function in People With Mild Cognitive Impairment or Dementia: Systematic ReviewYinan Zhao, Hui Feng, Xinyin Wu, et al.JMIR Serious Games|March 6, 2023
Research Status and Emerging Trends in Virtual Reality Rehabilitation: Bibliometric and Knowledge Graph StudyTing Fan, Xiaobei Wang, Xiaoxi Song, et al.JMIR Serious Games|March 17, 2023
Children and Young People's Involvement in Designing Applied Games: Scoping ReviewMichael John Saiger, Sebastian Deterding, Lina GegaJMIR Serious Games|August 16, 2022
Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation StudyYanick Xavier Lukic, Gisbert Wilhelm Teepe, Elgar Fleisch, et al.JMIR Serious Games|November 4, 2022
Exploring Key Factors Influencing Nursing Students' Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational StudyPei-Lun Hsieh, Yu-Rung Wang, Tien-Chi HuangPageof 84