Showing results (11-20 of 838) with videos related to
Sort By:
Pageof 84
JMIR Serious Games|March 22, 2021
Correction: The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental SurveyPriscilla HaringJMIR Serious Games|February 2, 2022
An Evidence Map on Serious Games in Preventing Sexually Transmitted Infections Among Adolescents: Systematic Review About Outcome Categories Investigated in Primary StudiesKarina Ilskens, Kamil J Wrona, Christoph Dockweiler, et al.JMIR Serious Games|February 14, 2022
How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist SynthesisNorina Gasteiger, Sabine N van der Veer, Paul Wilson, et al.JMIR Serious Games|June 8, 2019
Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and CopingNajmeh Khalili-Mahani, Bob De SchutterJMIR Serious Games|April 18, 2022
Interactive Digital Game for Improving Visual-Perceptual Defects in Children With a Developmental Disability: Randomized Controlled TrialWen-Lan Wu, Yu-Ling Huang, Jing-Min Liang, et al.JMIR Serious Games|April 26, 2022
Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled TrialCristina Comeras-Chueca, Lorena Villalba-Heredia, Jose Luis Perez-Lasierra, et al.JMIR Serious Games|April 25, 2022
Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire StudyMihai Ovidiu CercelJMIR Serious Games|March 23, 2022
Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods StudyFemke Vanden Bempt, Maria Economou, Ward Dehairs, et al.JMIR Serious Games|October 12, 2021
Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience StudyBo Zhang, Nigel RobbJMIR Serious Games|March 22, 2022
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled TrialYi-Syuan Wu, Wei-Yun Wang, Ta-Chien Chan, et al.Pageof 84