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JMIR Serious Games|April 30, 2026
Associations Between Parental Gaming Behaviors and Conversion From Internet Gaming Disorder Noncases to Cases Among Adolescents: Prospective Longitudinal Cohort StudyJoseph Tf Lau, Yanqiu YuJMIR Serious Games|April 13, 2026
Analysis of Machine Learning-Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective StudyGruyff Germain Abdul-Rahman, Freark de Lange, Andrej Zwitter, et al.JMIR Serious Games|April 29, 2026
User Experience of a Virtual Reality-Based Treadmill for Children With a Chronic Disease Affecting Physical Health: Cross-Sectional Feasibility StudyCapucine Hennequin, Lena Carcreff, Adélie Christiaens, et al.JMIR Serious Games|May 25, 2026
Exploring the Effects of Serious Games (Immersive Virtual Reality Versus Web-Based Platforms) on Interprofessional Education Among Undergraduate Health Care Students: Randomized Controlled Trial and Multimethod StudyJustina Yat Wa Liu, Rina Wing Yan Wong, Sabina Margaret Pinto, et al.JMIR Serious Games|June 11, 2026
Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future DirectionsFenglin Shao, Zhihao Han, Qin Su, et al.JMIR Serious Games|June 8, 2026
Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlanAthmar N M Shamhan, Mohamad Hassan Fadi Hijab, Marwa Qaraqe, et al.JMIR Serious Games|June 11, 2026
Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled TrialJun-Su Kim, Seung-Jae Kim, Gilnam Ryu, et al.JMIR Serious Games|June 30, 2026
Impact of Virtual Reality-Based Therapies on Cognition and Depression in Patients With Parkinson Disease: Systematic Review and Meta-Analysis of Randomized Controlled TrialsYun Zhang, XueLei Li, GuoLi Zhang, et al.JMIR Serious Games|June 22, 2026
Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non-Game-Based Systems in a Cross-Sectional StudySergio M-Cam, Daniela Acosta, Karla I Cruz Ornelas, et al.JMIR Serious Games|July 31, 2026
Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design ExperimentYuru Hu, Zheng Ruan, Huan Peng, et al.Pageof 84