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JMIR Serious Games|July 31, 2026
Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability StudyChiara Piazzalunga, Samuele Ravazzani, Alberto Romano, et al.JMIR Serious Games|August 26, 2026
Active Video Gaming Intervention in Adults With Mobility Impairments: Concurrent Mixed Methods Single-Arm Pilot StudyLaurie A Malone, Christen J Mendonca, Sangeetha Mohanraj, et al.JMIR Serious Games|August 19, 2026
Coloring-Based Serious Game in Chinese College Students With Alexithymia: Prospective Longitudinal Exploratory Mixed Methods StudyShuzhan Liu, Haoyong Deng, Jing Chen, et al.JMIR Serious Games|August 26, 2026
Effects of Virtual Reality-Based Intervention Combined With Conventional Therapy on Upper-Limb Function in Children With Hemiplegic Cerebral Palsy: Systematic Review and Meta-Analysis of Randomized Controlled TrialsChengqian Feng, Yang Li, Letian Cheng, et al.JMIR Serious Games|September 9, 2026
Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program EvaluationManuel Pardo Rios, Vanessa Fois González, Ana Belén Ocampo Cervantes, et al.JMIR Serious Games|September 2, 2026
Immersive Virtual Reality for Patient Education in Orthodontics: Cross-Sectional Feasibility and Acceptability StudyYoo Jin Kim, Glenn Jou, Hyun Cho, et al.JMIR Serious Games|September 4, 2026
Electroencephalography Functional Network Responses to Immersive Virtual Reality in Alzheimer Disease and Mild Cognitive Impairment: Exploratory Single-Session 3-Group Repeated-Measures StudyYi Hao Yao, Shibo Xu, Eun-Seong Kim, et al.JMIR Serious Games|September 21, 2026
Gameful Experience and Perceived Educational Value in a Student-Designed Medical Escape Room for Preclinical Medical Education: Cross-Sectional StudyEleni Dafli, Ioannis Kountouratzis, Ioanna Doufexi, et al.JMIR Serious Games|September 23, 2026
Two-Stage Gamified Digital Assessment for Autism Spectrum Disorder Screening and the Limits of Differentiating Social Communication Disorder in Children and Adolescents: Cross-Sectional Diagnostic Accuracy Study Using Explainable Machine LearningMinyoung Jung, Ju Ran, Ennyoung Lee, et al.JMIR Serious Games|August 27, 2025
Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental StudyRochaya Chintavalakorn, Chayuth Chanwanichkulchai, Napat Buranasing, et al.Pageof 87