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JMIR Serious Games|March 23, 2022
A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative StudyAlexander T Peebles, Susanne van der Veen, Alexander Stamenkovic, et al.JMIR Serious Games|March 22, 2022
Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational StudyEvelyne Wiskerke, Jan Kool, Roger Hilfiker, et al.JMIR Serious Games|March 18, 2022
The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping ReviewRyuichi Sawa, Masakazu Saitoh, Tomoyuki Morisawa, et al.JMIR Serious Games|February 28, 2022
The Effectiveness of Virtual Reality-Based Interventions in Rehabilitation Management of Breast Cancer Survivors: Systematic Review and Meta-analysisXiaofan Bu, Peter Hf Ng, Wenjing Xu, et al.JMIR Serious Games|May 14, 2017
Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod StudyAlaa AlMarshedi, Gary Wills, Ashok RanchhodJMIR Serious Games|June 9, 2017
Gamification in Stress Management Apps: A Critical App ReviewAlexandra Hoffmann, Corinna A Christmann, Gabriele BleserJMIR Serious Games|April 18, 2018
Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative StudyMary Metcalf, Karen Rossie, Katie Stokes, et al.JMIR Serious Games|May 5, 2017
Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory StudyAnastasia Eleftheriou, Seth Bullock, Cynthia A Graham, et al.JMIR Serious Games|May 18, 2017
Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions AssessmentJulien Adjedj, Gregory Ducrocq, Claire Bouleti, et al.JMIR Serious Games|December 3, 2016
Quittr: The Design of a Video Game to Support Smoking CessationIvan Bindoff, Kristy de Salas, Gregory Peterson, et al.Pageof 84