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JMIR Serious Games|October 3, 2025
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility StudyAmy Shirong Lu, Bhagyashree Parkar, Shiveshchandra Gupta, et al.
JMIR Serious Games|July 4, 2025
Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping ReviewPere Bosch-Barceló, Oriol Martínez-Navarro, Maria Masbernat-Almenara, et al.
JMIR Serious Games|December 16, 2025
Long-Term Usage of Breeze, a Gamified Breathing Training App, and Its Effect on Momentary Relaxation in People With Cancer: Cohort StudyAnja Yvonne Bischof, Tobias Budig, Sonja Schläpfer, et al.
JMIR Serious Games|May 6, 2025
An Integrated Model for Circular Waste Management Using the Internet of Things, Semantic Web, and Gamification (Circonomy): Case Study in IndonesiaVitri Tundjungsari, Bambang Purnomosidi Dwi Putranto, Muhamad Bahrul Ulum, et al.
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