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JMIR Serious Games|October 3, 2025
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility StudyAmy Shirong Lu, Bhagyashree Parkar, Shiveshchandra Gupta, et al.JMIR Serious Games|October 8, 2025
Comparing Caregiver Perceptions of a Social Robot and Tablet for Serious Game Delivery in Dementia Care: Cross-Sectional Comparison StudyDorothy Bai, Kelvin Tan Cheng Kian, Po-Yin Chen, et al.JMIR Serious Games|July 4, 2025
Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping ReviewPere Bosch-Barceló, Oriol Martínez-Navarro, Maria Masbernat-Almenara, et al.JMIR Serious Games|December 19, 2025
Super Mario Bros. and Yoshi Games' Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional StudyWinze Tam, Congcong Hou, Andreas Benedikt EisingerichJMIR Serious Games|December 16, 2025
Long-Term Usage of Breeze, a Gamified Breathing Training App, and Its Effect on Momentary Relaxation in People With Cancer: Cohort StudyAnja Yvonne Bischof, Tobias Budig, Sonja Schläpfer, et al.JMIR Serious Games|May 9, 2025
Efficacy of Virtual Reality-Based Interventions on Cognitive Function in Patients With Neuropsychiatric Disorders: Systematic Review and Meta-Analysis of Randomized Controlled TrialsQiujing Du, Yuhan Wei, Yuexuan Ma, et al.JMIR Serious Games|May 9, 2025
Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative StudyMichael Wakeman, Lydia Tesfaye, Gunnar Baskin, et al.JMIR Serious Games|May 21, 2025
Domain-Specific Evaluation of Exergame Metrics Among Older Adults With Mild Neurocognitive Disorder: Secondary Analysis of 2 Randomized Controlled TrialsWanda Kaiser, Eling D de Bruin, Patrick ManserJMIR Serious Games|May 6, 2025
An Integrated Model for Circular Waste Management Using the Internet of Things, Semantic Web, and Gamification (Circonomy): Case Study in IndonesiaVitri Tundjungsari, Bambang Purnomosidi Dwi Putranto, Muhamad Bahrul Ulum, et al.JMIR Serious Games|April 1, 2025
Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat SaberBrenden Boots, Daniel Berg, Easton Hewitt, et al.Pageof 87