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JMIR Serious Games|December 11, 2020
Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality ProgramNarae Lee, Jae-Jin Kim, Yu-Bin Shin, et al.JMIR Serious Games|October 28, 2020
A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual RealityTimothy Zhang, Richard Booth, Royce Jean-Louis, et al.JMIR Serious Games|December 30, 2020
Learning Impact of a Virtual Brain Electrical Activity Simulator Among Neurophysiology Students: Mixed-Methods Intervention StudyMarko Henrik Björn, Jonne Mm Laurila, Werner Ravyse, et al.JMIR Serious Games|October 14, 2020
Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability StudySeo Jung Yun, Min-Gu Kang, Dongseok Yang, et al.JMIR Serious Games|July 6, 2022
Designing Virtual Reality-Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability StudyNathan Moore, Naseem Ahmadpour, Martin Brown, et al.JMIR Serious Games|February 4, 2020
Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming ApproachJan-Dierk Clausen, Niclas Nahen, Hauke Horstmann, et al.JMIR Serious Games|February 7, 2020
Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample StudyKevin Glover, Alec BodzinJMIR Serious Games|May 16, 2022
Effect of the "Art Coloring" Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and EvaluationJuZhe Xi, YuHan Gao, Na Lyu, et al.JMIR Serious Games|May 31, 2022
Innovative Technology-Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysisMatías E Rodríguez-Rivas, Adolfo J Cangas, Laura A Cariola, et al.JMIR Serious Games|May 25, 2022
Effects of Virtual Reality-Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability StudySamuel Elia Johannes Knobel, Brigitte Charlotte Kaufmann, Nora Geiser, et al.Pageof 84