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JMIR Serious Games|September 12, 2023
Parents' Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCityOlufunmilola Abraham, Grace Ann Nixon, Laura Louise SeitzJMIR Serious Games|June 17, 2026
The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey StudyCongcong Hou, Winze Tam, Andini Ayu Rahmadianty, et al.JMIR Serious Games|January 15, 2024
The Role of AI in Serious Games and Gamification for Health: Scoping ReviewDaniel Tolks, Johannes Jeremy Schmidt, Sebastian KuhnJMIR Serious Games|August 12, 2026
Central and Bridge Symptoms of Internet Gaming Disorder, Social Jet Lag, and Insomnia Among College Students: Cross-Sectional Network AnalysisMeng Qi, Jingyu Lin, Hongjie Chen, et al.JMIR Serious Games|November 23, 2022
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical StudyJacek Polechoński, Anna Zwierzchowska, Łukasz Makioła, et al.JMIR Serious Games|November 24, 2022
An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus ModelEunYoung Jeong, JunSeo LimJMIR Serious Games|October 8, 2020
Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control TrialChimezie O Amaefule, Stefan Lüdtke, Thomas Kirste, et al.JMIR Serious Games|October 28, 2020
Effects of Virtual Reality and Non-Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative StudyJunho Ko, Seong-Wook Jang, Hyo Taek Lee, et al.JMIR Serious Games|September 14, 2020
Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and EvaluationCristina Célia De Almeida Pereira Santana, Ana Tereza Vaz De Souza Freitas, Gilson Oliveira Barreto, et al.JMIR Serious Games|June 15, 2021
Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention StudyPasin Israsena, Suwicha Jirayucharoensak, Solaphat Hemrungrojn, et al.Pageof 84