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JMIR Serious Games|June 17, 2026
The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey StudyCongcong Hou, Winze Tam, Andini Ayu Rahmadianty, et al.
JMIR Serious Games|January 15, 2024
The Role of AI in Serious Games and Gamification for Health: Scoping ReviewDaniel Tolks, Johannes Jeremy Schmidt, Sebastian Kuhn
JMIR Serious Games|November 23, 2022
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical StudyJacek Polechoński, Anna Zwierzchowska, Łukasz Makioła, et al.
JMIR Serious Games|September 14, 2020
Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and EvaluationCristina Célia De Almeida Pereira Santana, Ana Tereza Vaz De Souza Freitas, Gilson Oliveira Barreto, et al.
JMIR Serious Games|June 15, 2021
Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention StudyPasin Israsena, Suwicha Jirayucharoensak, Solaphat Hemrungrojn, et al.
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