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JMIR Serious Games|September 2, 2026
Executive Dysfunction-A Serious Game for Assessment in Real-Life Contexts: Development and Cross-Sectional Usability StudyDaniela Olivares, David Martínez-Pernía, Loreto Olavarría, et al.JMIR Serious Games|September 15, 2026
Dynamic Adoption of Immersive Tai Chi Training Among Older Adults: Exploratory Qualitative-Dominant Longitudinal Mixed Methods Follow-Up Study of Virtual and Mixed Reality DeliveryXiacheng Song, Huafeng Qu, Jing Jin, et al.JMIR Serious Games|September 16, 2026
Scenario-Based Serious Game for Screening Mild Cognitive Impairment in Older Adults: Cross-Sectional Preliminary Validation StudyBomyi Jeon, Chi Hyeon Noh, Soo Rim Noh, et al.JMIR Serious Games|October 1, 2026
Virtual Reality-Based Mirror Guidance for Indirect Vision Training in Minimally Invasive Endodontic Access Cavity Preparation Among Dental Students: Randomized Controlled Crossover TrialUnthitar Suranin, Metasit Getrak, Siriwan Suebnukarn, et al.JMIR Serious Games|October 8, 2026
Haptic Virtual Reality Training for Combined Spinal-Epidural Anesthesia in Anesthesiology Trainees: Prospective Randomized Controlled Pilot TrialHuihong Xie, Weiwei Lin, Yinjie Zheng, et al.JMIR Serious Games|November 23, 2022
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical StudyJacek Polechoński, Anna Zwierzchowska, Łukasz Makioła, et al.JMIR Serious Games|November 24, 2022
An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus ModelEunYoung Jeong, JunSeo LimJMIR Serious Games|October 8, 2020
Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control TrialChimezie O Amaefule, Stefan Lüdtke, Thomas Kirste, et al.JMIR Serious Games|October 28, 2020
Effects of Virtual Reality and Non-Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative StudyJunho Ko, Seong-Wook Jang, Hyo Taek Lee, et al.JMIR Serious Games|September 14, 2020
Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and EvaluationCristina Célia De Almeida Pereira Santana, Ana Tereza Vaz De Souza Freitas, Gilson Oliveira Barreto, et al.Pageof 87