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JMIR Serious Games|February 4, 2020
Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping ReviewNaseem Ahmadpour, Melanie Keep, Anna Janssen, et al.
JMIR Serious Games|January 7, 2020
Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons LearnedBrittany A Zulkiewicz, Vanessa Boudewyns, Catherine Gupta, et al.
JMIR Serious Games|April 3, 2020
Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive StudyEsther Lázaro, Imanol Amayra, Juan Francisco López-Paz, et al.
JMIR Serious Games|September 17, 2020
Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot StudyIsmael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Juan Martínez-Miranda, et al.
JMIR Serious Games|November 26, 2020
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of "Escape COVID-19"Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, et al.
JMIR Serious Games|December 11, 2020
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping ReviewElisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, et al.
JMIR Serious Games|December 10, 2020
A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation StudyJuliano De Souza Gaspar, Eura Martins Lage, Fernando José Da Silva, et al.
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